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Chaos

Chaos

Lakshana · 5★ · "In the beginning, none could tell heaven from earth."

Damage Main DPS
ElementLakshana
FactionBureau of Anomaly Control, ETD-6
BirthdayJan 1
Ability Name"In the beginning, none could tell heaven from earth."
CV (CN)淦子齐
CV (EN)Rick Kumazawa
CV (JP)小西克幸
CV (KR)원종준
HP15756
ATK636
DEF921

Current member of ETD-6. Your most righteous and reliable friend.

Stats

HP15756
1300 · 1404 · 1508 · 1612 · 1716 · 1820 · 1924 · 2028 · 2132 · 2236 · 2340 · 2444 · 2548 · 2652 · 2756 · 2860 · 2964 · 3068 · 3172 · 3276 …
ATK636
80 · 84 · 88 · 92 · 96 · 100 · 104 · 108 · 112 · 116 · 120 · 124 · 128 · 132 · 136 · 140 · 144 · 148 · 152 · 156 …
DEF921
76 · 82 · 88 · 94 · 100 · 106 · 112 · 119 · 125 · 131 · 137 · 143 · 149 · 155 · 161 · 167 · 173 · 179 · 185 · 192 …
CRIT Rate5
5 · 5 · 5 · 5 · 5 · 5 · 5 · 5 · 5 · 5 · 5 · 5 · 5 · 5 · 5 · 5 · 5 · 5 · 5 · 5 …
CRIT DMG50
50 · 50 · 50 · 50 · 50 · 50 · 50 · 50 · 50 · 50 · 50 · 50 · 50 · 50 · 50 · 50 · 50 · 50 · 50 · 50 …

Breakthrough

Nivel 30

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Nivel 50

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Nivel 60

Yearning Delusions×12
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Nivel 70

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Nivel 80

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Pursuit

Melee · Proactive

Honed over countless years.

<Title>Basic Attack: Pursuit</>

Wields his weapon and performs up to 5 consecutive attacks, dealing Lakshana DMG and building up Crime.

<Title>Basic Attack: Final Verdict</>

Your guilt is plain to see. Hold Basic Attack to trigger Final Verdict. Consumes all Crime to add a 2nd hit to Final Verdict and deal heavy Settlement DMG if current Crime is at its cap (1000). Performs only the 1st hit of Final Verdict, dealing 2 instances of damage, if Crime has not reached its cap.

<Title>Basic Attack: Overturn</>

Press Basic Attack while airborne to plunge, dealing 1 instance of Lakshana DMG to an area upon impact. Increases DMG based on fall height, up to 1×. Focuses his mind and awakens a hunter's perception, sensing nearby enemies for a short time. Sensed targets are highlighted with a special outline.

<Title>Critical Riposte: Intuition / Instinct</>

Triggers when using Pursuit after performing a Critical Dodge. Swings his hatchet at the target, dealing 1 instance of Lakshana DMG and reducing Break.

GA_Chaos_Melee_1_num1st Instance DMG Ratio[ "18.2%", "19.7%", "21.2%", "22.9%", "24.8%", "26.7%", "28.9%", "31.2%", "33.7%", "36.4%", "39.3%", "42.4%", "45.8%" ]
GA_Chaos_Melee_2_num2nd Instance DMG Ratio[ "15.1% + 39%", "16.3% + 42.1%", "17.6% + 45.5%", "19% + 49.1%", "20.5% + 53.1%", "22.2% + 57.3%", "24% + 61.9%", "25.9% + 66.8%", "27.9% + 72.2%", "30.2% + 78%", "32.6% + 84.2%", "35.2% + 90.9%", "38% + 98.2%" ]
GA_Chaos_Melee_3_num3rd Instance DMG Ratio[ "14.4% *2", "15.6% *2", "16.8% *2", "18.1% *2", "19.6% *2", "21.2% *2", "22.9% *2", "24.7% *2", "26.7% *2", "28.8% *2", "31.1% *2", "33.6% *2", "36.3% *2" ]
GA_Chaos_Melee_4_num4th Instance DMG Ratio[ "26.8% + 10.2% *2 + 86%", "28.9% + 11% *2 + 92.9%", "31.3% + 11.9% *2 + 100.3%", "33.8% + 12.8% *2 + 108.3%", "36.5% + 13.9% *2 + 117%", "39.4% + 15% *2 + 126.4%", "42.5% + 16.2% *2 + 136.5%", "45.9% + 17.5% *2 + 147.4%", "49.6% + 18.9% *2 + 159.2%", "53.6% + 20.4% *2 + 171.9%", "57.9% + 22% *2 + 185.7%", "62.5% + 23.8% *2 + 200.5%", "67.5% + 25.7% *2 + 216.6%" ]
GA_Chaos_Melee_5_num5th Instance DMG Ratio[ "24.9% *2 + 79.8%", "26.9% *2 + 86.2%", "29% *2 + 93.1%", "31.4% *2 + 100.5%", "33.9% *2 + 108.6%", "36.6% *2 + 117.3%", "39.5% *2 + 126.6%", "42.7% *2 + 136.8%", "46.1% *2 + 147.7%", "49.8% *2 + 159.5%", "53.8% *2 + 172.3%", "58.1% *2 + 186.1%", "62.7% *2 + 200.9%" ]
GA_Chaos_AirAttack_1_numPlunge DMG Ratio[ "45%", "48.6%", "52.5%", "56.7%", "61.2%", "66.1%", "71.4%", "77.1%", "83.3%", "90%", "97.2%", "104.9%", "113.3%" ]
GA_Chaos_Branch_1_numBranch 1st Instance DMG Ratio[ "57.5% *2", "62.1% *2", "67.1% *2", "72.4% *2", "78.2% *2", "84.5% *2", "91.2% *2", "98.5% *2", "106.4% *2", "114.9% *2", "124.1% *2", "134.1% *2", "144.8% *2" ]
GA_Chaos_BranchPower_1_numBranch 2nd Instance Settlement DMG Ratio[ "400% *2", "432% *2", "466.6% *2", "503.9% *2", "544.2% *2", "587.7% *2", "634.7% *2", "685.5% *2", "740.4% *2", "799.6% *2", "863.6% *2", "932.7% *2", "1007.3% *2" ]
Chaos_PerfectEvade_dmg_numCritical Riposte Ratio[ "106%", "114.5%", "123.6%", "133.5%", "144.2%", "155.7%", "168.2%", "181.7%", "196.2%", "211.9%", "228.8%", "247.2%", "266.9%" ]
GA_Chaos_Melee_Heterochrome_numCycle Energy[ "30", "30", "30", "30", "30", "30", "30", "30", "30", "30", "30", "30", "30" ]
GA_Chaos_Melee_engry_1_numFull Basic Attack combo: Builds up Crime[ "300", "300", "300", "300", "300", "300", "300", "300", "300", "300", "300", "300", "300" ]
GA_Chaos_Melee_engry_2_numCritical Riposte: Builds up Crime[ "100", "100", "100", "100", "100", "100", "100", "100", "100", "100", "100", "100", "100" ]
GA_Chaos_Melee_engry_3_numPlunge Attack: Builds up Crime[ "30", "30", "30", "30", "30", "30", "30", "30", "30", "30", "30", "30", "30" ]

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Nivel 6

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Nivel 7

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Nivel 8

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Nivel 9

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Nivel 10

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Doubtmark

Skill · Proactive

Chaos can't remember when the hound first appeared. He only remembers missing the little dog from home, and then the hound was there.

<Title>Doubtmark</>

Target traits confirmed. Fires at enemies ahead and summons his hound to pounce on the target. The hound bites the target back and forth twice. Inflicts Warrant on up to 2 enemies for 15s when the skill hits. Increases damage dealt by 20% when attacking targets with Warrant.

GA_Chaos_Skill_2_numBite DMG Ratio[ "82.5% + 217.5%", "89.1% + 234.9%", "96.2% + 253.7%", "103.9% + 274%", "112.2% + 295.9%", "121.2% + 319.6%", "130.9% + 345.1%", "141.4% + 372.8%", "152.7% + 402.6%", "164.9% + 434.8%", "178.1% + 469.6%", "192.4% + 507.1%", "207.7% + 547.7%" ]
GA_Chaos_Skill_3_numTargets with Warrant[ "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2", "2" ]
GA_Chaos_Skill_Heterochrome_numCycle Energy[ "12", "12", "12", "12", "12", "12", "12", "12", "12", "12", "12", "12", "12" ]
GA_Chaos_Skill_engry_1_numBuilds up Crime[ "100", "100", "100", "100", "100", "100", "100", "100", "100", "100", "100", "100", "100" ]
GA_Chaos_Skill_4_numWarrant Duration[ "15s", "15s", "15s", "15s", "15s", "15s", "15s", "15s", "15s", "15s", "15s", "15s", "15s" ]

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Nivel 7

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Nivel 8

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Nivel 9

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Nivel 10

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Retribution

UltraSkill · Proactive

Deep down, you know good and evil cycle endlessly, and none of it ever truly ends.

Retribution

Summons his hound to suppress nearby enemies, inflicting Warrant on all enemies within range and entering the Dread Echo state. Rapidly increases Crime over time while Chaos and Dread Echo are active, allowing Final Verdict to be cast more often and deal heavy Settlement DMG.

GA_Chaos_UltraSkill_1_numSuppression DMG Ratio[ "127.3% *4 + 290.9%", "137.5% *4 + 314.2%", "148.5% *4 + 339.3%", "160.4% *4 + 366.5%", "173.2% *4 + 395.8%", "187% *4 + 427.4%", "202% *4 + 461.6%", "218.2% *4 + 498.6%", "235.6% *4 + 538.4%", "254.5% *4 + 581.5%", "274.8% *4 + 628%", "296.8% *4 + 678.3%", "320.6% *4 + 732.5%" ]
GA_Chaos_UltraSkill_2_numDread Echo Duration[ "12s", "12s", "12s", "12s", "12s", "12s", "12s", "12s", "12s", "12s", "12s", "12s", "12s" ]
GA_Chaos_UltraSkill_3_numCrime generation rate[ "150/s", "150/s", "150/s", "150/s", "150/s", "150/s", "150/s", "150/s", "150/s", "150/s", "150/s", "150/s", "150/s" ]
GA_Chaos_UltraSkill_4_numWarrant Duration[ "15s", "15s", "15s", "15s", "15s", "15s", "15s", "15s", "15s", "15s", "15s", "15s", "15s" ]
GA_Chaos_UltraSkill_ChargeCost_numCosts Ultimate Energy[ "100", "100", "100", "100", "100", "100", "100", "100", "100", "100", "100", "100", "100" ]

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Nivel 6

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Nivel 7

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Nivel 8

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Nivel 9

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Nivel 10

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Onslaught

QTE · Proactive

United in purpose, through fair weather and foul, as they once were.

<Title>Onslaught</>

Don't even think about running! Swings his scythe upward, dealing 1 instance of Lakshana DMG.

GA_Chaos_QTE_dmg_numDMG Ratio[ "200%", "216%", "233.3%", "251.9%", "272.1%", "293.9%", "317.4%", "342.8%", "370.2%", "399.8%", "431.8%", "466.3%", "503.6%" ]

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Nivel 7

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Nivel 8

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Nivel 9

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Nivel 10

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Justice in Time

Passive · Passive

Do you still believe every right answer leads to light?

Justice in Time

Remora Enhancement: Deals Lakshana DMG equal to 800% of ATK to the target when Remora ends, based on Remora's duration. Each second beyond the base 5s duration increases total DMG by 45%, up to 300%. Resets Remora's duration when reapplied.

Nivel 1

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Prime Target

Passive · Passive

"All forms filed. All approvals granted."

Prime Target

Increases the damage bonus from Warrant to 30%.

Nivel 1

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Ashen Shade

Peculiarity · Peculiarity

Yet the shadow of the past remains out of reach.

Ashen Shade

Hold Aim in the open world to leave his hound behind as a teleport anchor. When teleporting from the map, the hound tears open a doorway through space, allowing Chaos to return to the anchor’s location.

Master Angler

City · City

Lv.1

Increases the daily high-value order limit in the Fish Market in Sea Angler by 1.

Lv.2

Increases special bait effects in Sea Angler by 25%.

Lv.3

Reduces the Stamina of valuable and rare fish in Sea Angler by 1.

Lv.4

Increases the daily high-value order limit in the Fish Market in Sea Angler by 1.

Lv.5

Reduces the Stamina of all fish in Sea Angler by 1.

Nivel 1

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Nivel 2

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Nivel 3

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Nivel 5

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Memory / Anchor

City · City

Lv.1

Increases the Teleport Anchor placement limit to 2.

Nivel 1

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Awakening

Piercing Insight

Effect

Grants an additional 40% Crime when attacking enemies with Warrant.

Charge / Sin

Effect

Ignores 20% of the target's DEF when attacking enemies with Warrant.

Emberflare

Effect

Increases Crit DMG by 30% for 20s after casting Retribution. Resets the duration when triggered again.

Drowning Tide

Effect

Transfers Warrant to a nearby unmarked target and recalculates its duration when defeating a target with Warrant.

Voidgaze

Effect

Increases damage dealt to the target by 20% when only 1 target with Warrant remains on the field.

False Origin

Effect

Immediately restores Crime to its cap after casting Retribution.

Resonance

Justice / Truth

ResonanceLv.3

Increases the skill level of Pursuit, Doubtmark, and Retribution by 1.

Light / Daybreak

ResonanceLv.6

Reduces the Lakshana Resistance of enemies with Warrant by 10%.

Fashion

Never Skip

Never Skip

4★

Even on days off, training never stops!

Pursuer

Pursuer

4★

Dark attire cloaked in night.

Clear Skies

Clear Skies

4★

A casual streetwear look that pairs simple pieces with bold accessories to express true individuality.

Preferred Gifts

Food_009×100
Food_091×100
Kokoro Rider L1 - Splendor×100
Sin, Vice, Crime×200
Kokoro Rider L1 - Silent Vow×200
9331×200
Kokoro Rider L1 - Metal Strategist×400
Kokoro Rider L1 - Eradicator×400
On Track×400
Floe Cinema Ticket×400
Deluxe Ship Model Kit×1200
A Handwritten Letter×2000

Profile

Intel

The core strikeforce of ETD-6, the one who gets things done, the blade that swings at every anomaly crime. "Can I really say that? Isn't that exaggerating a bit?" "It's cooler than 'Your friendly ETD-6 member' for sure." Most people's first impression of Chaos is "that weirdo with the mask." At first, they find Chaos unapproachable, but as long as they spend some time with him, they'd realize that he's joyful, cheerful, and easy-going. The moment you start talking to him, the conversation flows like a tide, until he catches himself talking too much, or the listener becomes impatient, or a new mission notification rings. In combat, however, he transforms into a battle junkie. His willpower is as strong as iron; he never runs out of stamina, and he refuses to let go of his targets. Sometimes, he's so eager to catch a criminal, that he ignores everything else, such as the Bureau's rules and regulations. If you ask him about the rules, he'll likely admit that he's never figured out the Bureau's red tape or hierarchies. In fact, sometimes, he even forgets he works for the Bureau. Fortunately, he works for one of the most flexible units in the organization. His teammates in Unit 6 don't mind his quirks. It helps that their all-capable captain can always handle the fallout, so Chaos's habit of ignoring processes has arguably improved the team's performance. The captain, who handles cleanups personally, has made no comment on the matter. Chaos's Esper ability is summoning a mass of smoke that can be shaped into solid forms. The amount of smoke isn't fixed, but it never drops below a certain level. Chaos believes the output of his smoke corresponds to the past crimes of those around him, as he'd always generated more smoke in places with a criminal history. Still, that's only his theory. The actual mechanism remains unknown. "Is that how my powers work?" "Hey, why would you think I know your powers better than you?"

Graveyard Keeper

Before working for the Bureau of Anomaly Control, Chaos was once the graveyard keeper for Ghroth Island. He was responsible for overseeing criminals, not knowing that he would be catching criminals in the future. Eventually, a major incident—the jailbreaking of a dangerous Esper criminal—would push him to join the Bureau. Though it was not his fault, Chaos blamed himself for not monitoring the inmates more effectively. To make up for his mistake, he swore that he'd put in Ghroth Islalnd every criminal who deserves to be there. Only after that, would he return to meet the warden. Since no one could hold back Chaos once he made up his mind, the warden, who didn't want to overstep and cause trouble to the BAC, entrusted him to the Bureau and transferred him to ETD to deal with anomaly crimes.

Boulder

Before entering Ghroth Island, Chaos was an Anomaly Hunter on a small island, where he went by his old name, Conrak. Eventually, he would abandon the name he received from his parents like a sunken boat in the sea. Conrak once got into a shipwreck with another 11 crewmates. They found themselves in an ocean isolated from the world There was an archipelago in the ocean, which didn't even have internet access. Conrak and his crewmates settled on one of the islands but never stopped wanting to go back. Unfortunately, no islander was willing to leave their home to ferry them across unknown waters, and no outside vessels passed through the islands. The group decided to build a ship and sail home by themselves. They named the ship "the Boulder." Once they built the Boulder, the group began to save up supplies for their return trip. For two years, the group navigated the Boulder around the islands to transport goods for funds. Since the group members were also Anomaly Hunters, they often took commissions, solving many issues that plagued the islanders. Gradually the "Boulder Hunters" became known local heroes. In the end, because the group lived peacefully on the islands and was praised as heroes, some of them no longer wished to risk another adventure to return. Only five of them decided to go back. However, on its return journey, the Boulder went through a storm. Conrak fell into the sea, and his companions weren't able to find him. Luckily, Conrak fell into the sea near Ghroth Island and was saved by a staff member. Once he formally joined Ghroth Island, Conrak changed his name to Chaos.

Starting Point

Long before the Boulder went on its adventures, Conrak was an ordinary boy living in a small seaside town. The sea was calm, and he would often stand at the shore gazing at the water, with no way of seeing the storms that would occupy the second half of his life. When Conrak was 13, his parents put him on a boat to travel far. They said they were preparing Conrak for the life of a sailor. Conrak didn't know that his parents didn't love him, nor did he know that he was seen as a burden to their struggling family. He merely believed that he would become a sailor, make a great deal of money, then take his parents somewhere far away for a happier life. He even brought home a dog, feeding it out of his own pocket money, hoping that when he was away, the dog would look after his parents. Conrak opened the last bag of dog food and kissed the dog on the cheek, then waved at his family and boarded the ship, not knowing it would never return. In fact, the ship was a smuggler's ship, and its destination was an uninhabited island, though it never got there. Midway through the voyage, the ship sank in a storm. Conrak awakened his Esper Ability, and black smoke took shape in the form of a ship. He and the other survivors miraculously made it through, carried by their abilities—only to find themselves in an ocean isolated from the rest of the world.

Fortelling

"You will die with infamy." Chaos found himself on the receiving end of such foretelling. When they were still building the Boulder, a mysterious old person stopped him suddenly and left him with these words. Somehow, Chaos never forgot them. At times, he would tell himself that unfounded words aren't worth dwelling on, but whenever a mission goes wrong, the words would come back to haunt him. Every omen from that island has come true. Even in doubt of his own fate, he brought countless wrongdoers to justice. That doesn't mean he pursues justice to defy the omens. He's had a passion for fighting evil and upholding good since he was young. The fortelling simply stirred a hidden, rebellious streak in him, making him more driven, until he became the relentless force against evil he is today.

Bird

There was an Esper who went by the name of Icaria on the Boulder. She was short and had a pair of wings, which saved her when the smuggler's ship sank. She usually enjoys zipping around, often joking that she never grew taller because her feet never touched the ground. Conrak called her "Shorty." Icaria didn't have any parents. She just had an older brother, who liked to make a big deal about working hard to raise her. The brother, however, never cared about her. That's why Icaria decided to stay on the island, though she was capable of flying home herself. Icaria died when the crew fought an anomaly known as the Kraken. Her wings were not made from feathers, but from some material that melted in high heat. During the fight, she tried to make the anomaly focus on her, but her wings melted when she flew too high and fell right into the Kraken. After that, Conrak was frustrated about the limitations of his abilities. He tried to experiment with what kind of shapes his smoke could form. Just before a battle, a bird flew past him. He thought that if he could shape his smoke into a bird, he could take to the sky. This idea didn't come at a good time: he couldn't apply it to the battle at hand, but it was enough to make him regretful… If only he had thought of it sooner, he could have saved Icaria. Nonetheless, the idea wouldn't have helped even if he had it earlier. Chaos is still trying to create flying birds with his smoke. Even after years of practice, he is still only able to create a few small birds that could fly a few meters, unable to even carry the tiniest speck of dust.

Torn Page

"In the 600th year, rain fell for forty days and forty nights. Waters rose upon the face of the earth, swallowing every hill and filling every valley until all was made plain." … … He said his name was "Plain," but that didn't sound like a real name. He's a mysterious guy. It's like he knows everything, but I've never seen him in a fight. He likes to claim that he's omniscient and omnipotent, and although he's never been wrong… I just can't help but find him annoying. Our boat is built. Plain said we needed to give it a name and proposed to call it "the Boulder." Hello??? Wouldn't a boulder sink in the sea? What an unlucky name! The others, however, seemed to like the name, especially that crazy woman with the vines, who said she'll write a heroic epic from the adventures of the Boulder. Is she serious? Plain even gave her his approval, saying that we'll all become heroes. Where did thIs confidence come from? … We're actually getting more and more commissions and we're getting more famous. Everyone thinks we're heroes. Plain has yet to be wrong. I do respect that. By the way, the boat is operational, and we can now call him "Captain." I don't like to call him "Plain," so that's a win for me. Anyway, if he truly knew about everything, why would he ever be sent on that smuggler's ship in the first place? … There've been sightings of a monster that resembles an octopus. Many people got hurt. We need to take it down. The captain hesitated for a long time before deciding to accept the commission. I'm not sure what's on his mind. I just know that it has to be us. During our strategic meeting, the captain kept telling Shorty to not fly too high. It's not like she can fly that high, right? … It's over. We won. Shorty died. I can't believe the crazy woman with vines drank too much and didn't show up. This was such an important fight… Had she been there, Shorty might have survived. But thoughts like this won't help… … We have enough supplies to go back, but some don't want to leave. They want to be "heroes" here… I get it. We don't know what kind of dangers lies ahead on our way back… but still, I need to return. I must return. … … Now I realize, my parents knew it was a smuggler's ship. I don't have to go back now… Ghroth Island is not that bad anyway.

Voice Lines

First Meet

Greetings. This is Chaos from ETD-6. Pleasure to meet you. I'm looking forward to… Hey, I'm just trying to be formal, stop laughing!

Chat: Mask

Why am I wearing a mask? I tell people I want to be more efficient in combat. But the real reason… are you sure you want to know? Well, I think it looks cool. Okay, stop staring at me like that. I really think it's cool…

Chat: Troubling thing

Is the mission a lot of trouble? No need to be concerned. As long as you sort things out one at a time, you'll be able to succeed. This belief helped me do many things that seemed impossible at first, except for… well, never mind.

Chat: Hound

I don't have a pet dog, but if you mean a "hound," then that's my Esper Ability. Hmm, maybe having a real dog as a pet would be nice…

Sunny

My mood is as sunny as the sunshine!

Rainy

Got an umbrella? Do you need my coat?

Cold

Is it cold? You're shaking.

Hot

I'm evaporating!

Morning Greeting

Good morning! A brand new day begins!

Noon Greeting

It's time for a decision. What should I get for lunch?

Evening Greeting

(Yawn)… I'm sleepy.

Good Night

Good night. Sleep early, grow taller.

Hobbies

Tetrominoes is so fun! I love it when the lines all vanish!

Worries

Phones these days are too complicated. I just need a phone that can call, text, and… oh, play Tetrominoes!

Topic: Scar

The body's self-healing powers are limited. It won't heal when it suffers too much damage. Such a shame.

Topic: Weapon

I can use my abilities to create weapons with simple structures like swords and blades, but guns are tricky. It's not like I can't, but I'll have to remember all the components… Fine, I can't.

Topic: Fortelling

I spent a few years in a place far from the city, where people lived by the "will of God." The will of God was always right, because people could always find a way to interpret it as right. Prophecies are much the same. If you find a good interpretation, then believe in it.

About Myself: Esper Abilities

My ability? It's shaping a mass of smoke from who knows where into all kinds of forms. Pretty pathetic compared to those that can change the course of nature, right? But because of that, I learned to rely on myself to get things done. That's not so bad!

About Myself: Origins

In a small seaside town far away, a baby was born. He didn't know it then, but 27 years later, he'd grow into a 27-year-old fellow… What? I didn't say anything wrong, did I?

About Myself: Farewell

Not to brag, but I've probably said my goodbyes more times than you've said good morning. Drifting out at sea, I'd always think the world has no real limits, so maybe the people I said goodbye to… I'll meet again.

About Ghroth Island

At Ghroth Island… I worked, trained, honed my intuition into a technique, and learned how to tell good from evil. I appreciate them letting me stay there. Other than that, I don't have much personal feelings.

About ETD-6

I can feel that ETD-6 isn't that unified of a team. Everyone has their own issues. Well, this isn't something I can ask of them. I just need them to do their jobs.

Character Ascension I

Aha! My body is feeling stronger!

Character Ascension II

My spirits are high! Well, I can do even better.

Character Ascension III

Haha, I can finally give it my all!

Gift Received I

Woah, this is for me? Are you sure? You're too kind!

Gift Received II

Oooh! I've always wanted this. Thanks a bunch!

Gift Received III

Thanks a lot!

Gift Received IV

Is this for me? Thanks!

Redirect Skill I

Give up already!

Redirect Skill II

Tindalos!

Redirect Skill III

Target confirmed.

Ultimate I

Evil must be ended…!

Ultimate II

I'll cleanse it all!

Ultimate III

I'll… take care of the damage done.

Containment I

Stay here. Don't run around.

Containment II

Haha, gotcha!

Nullification I

Goodbye…

Nullification II

Clocking out.

Unexpected Gains I

What's this? It seems rare.

Unexpected Gains II

Oho, nice stuff!

Unexpected Gains III

Oooh, and what's this?

Unexpected Gains IV

Find something good.

Unexpected Gains V

Let's take it away!

Unexpected Gains VI

This can be useful, right?

Low Health I

Hmm… this is harder than I expected.

Low Health II

Damn, this is tough.

Low Health III

Huff… huff…

Heal I

Woah, feeling better.

Heal II

Thanks, that helped!

Down I

Farewell…

Down II

Is this the end of the journey…?

Down III

I'll be on my way.

Takedown I

Take a good nap.

Takedown II

Stop being a bad guy.

Damaged I

That hurts.

Damaged II

Interesting.

Heavily Damaged I

I can't get hit for nothing…

Heavily Damaged II

Ugh…

Deploy I

My opponents usually don't end up well.

Deploy II

Another fight. C'mon!

Entry Attack I

Gotcha!

Entry Attack II

Don't you run!

Entry Attack III

You're under arrest!

Glide I

Woohoo!

Glide II

Let's go!

Switch I

Here I am!

Switch II

Don't worry. It's me!

Switch III

Take this!

Special Switch - Zero

Appraiser, do you need help?

Parry I

Let's see who's stronger!

Parry II

Heh, a simple attack.

Consecutive Critical Dodge Success I

Ha, I'm feeling good.

Consecutive Critical Dodge Success II

Hey hey, aim before you move!