Retour
ATKmax 570
ATK Bonusmax 30
Iron Appleseed×4
Fading Silhouette×4
Iron Appleseed×10
Fading Silhouette×10
Silver Appleseed×6
Blurred Silhouette×6
Silver Appleseed×12
Blurred Silhouette×12
Golden Appleseed×6
Chaos Silhouette×6
Golden Appleseed×12
Chaos Silhouette×12
The Wrong Gate
Liquid · 5★
And so the epic begins, and everyone sets out on the journey. As for where the road ends, does it really matter?
Effect
Reverie Gate
Increases ATK by 16%. Increases the allies' DMG dealt by 15% when the wearer heals, and increases the wearer's Anima DMG dealt by 30% for 20s. Resets the duration when triggered again. This effect is unique within the team.
R1 — Increases ATK by 16%.
Increases the allies' DMG dealt by 15% when the wearer heals, and increases the wearer's Anima DMG dealt by 30% for 20s. Resets the duration when triggered again. This effect is unique within the team.
R2 — Increases ATK by 20%.
Increases the allies' DMG dealt by 18.75% when the wearer heals, and increases the wearer's Anima DMG dealt by 37.5% for 20s. Resets the duration when triggered again. This effect is unique within the team.
R3 — Increases ATK by 24%.
Increases the allies' DMG dealt by 22.5% when the wearer heals, and increases the wearer's Anima DMG dealt by 45% for 20s. Resets the duration when triggered again. This effect is unique within the team.
R4 — Increases ATK by 28%.
Increases the allies' DMG dealt by 26.25% when the wearer heals, and increases the wearer's Anima DMG dealt by 52.5% for 20s. Resets the duration when triggered again. This effect is unique within the team.
R5 — Increases ATK by 32%.
Increases the allies' DMG dealt by 30% when the wearer heals, and increases the wearer's Anima DMG dealt by 60% for 20s. Resets the duration when triggered again. This effect is unique within the team.
Stats
37 · 42 · 46 · 51 · 56 · 61 · 66 · 70 · 75 · 80 · 85 · 90 · 94 · 99 · 104 · 109 · 114 · 118 · 123 · 154 · 159 · 164 · 168 · 173 …
12 · 12 · 12 · 12 · 12 · 12 · 12 · 12 · 12 · 12 · 12 · 12 · 12 · 12 · 12 · 12 · 12 · 12 · 12 · 15 · 15 · 15 · 15 · 15 …
Costs
Niveau 30
Gold ×20000
Niveau 40
Gold ×40000
Niveau 50
Gold ×60000
Niveau 60
Gold ×80000
Niveau 70
Gold ×100000
Niveau 80
Gold ×120000
