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Skirk
HP 10Energy 0

Skirk

CryoSwordCosmic Calamity

"Void Star" Skirk

The stars fade to black.

■ Source
Reward for inviting Skirk to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her

Talents

Havoc: Sunder

Havoc: Sunder

Normal Attack
Deals 2 Physical DMG.
Havoc: Warp

Havoc: Warp

Elemental Skill
Gains 2 Serpent's Subtlety, then creates 1 Mutual Weapons Mentorship and adds it to your Hand. (Once per Round)
■ Mutual Weapons Mentorship
Undiscoverable
This card attaches to Skirk's Seven-Phase Flash.
At the start of the Round or after your side performs a switch: Discard this card to gain 1 Serpent's Subtlety.
Havoc: Ruin

Havoc: Ruin

Elemental Burst
Consumes all Serpent's Subtlety, deals Cryo DMG equal to the Serpent's Subtlety consumed, and deals 2 Piercing DMG to characters on standby. If 7 Serpent's Subtlety are consumed, deal 3 Piercing DMG to characters on standby instead.
Reason Beyond Reason

Reason Beyond Reason

Passive Skill
(Passive) Skirk is unable to gain Energy but can now accumulate up to 7 points of Serpent's Subtlety.
After you trigger Frozen, Cryo Swirl, Superconduct, or Cryo Crystallize reactions: Create 1 Void Rift in your hand. (3 times per Round)
■ Void Rift
UndiscoverableCombat Action
Combat Action: If there is a card with a Current Elemental Dice Cost of 3 in your Hand, Discard 1 card with a Current Elemental Dice Cost of 3 from your Hand. Allied Skirk then gains 2 Serpent's Subtlety.
Reason Beyond Reason

Reason Beyond Reason

Passive Skill
(Passive) Skirk is unable to gain Energy but can now accumulate up to 7 points of Serpent's Subtlety.
After you trigger Frozen, Cryo Swirl, Superconduct, or Cryo Crystallize reactions: Create 1 Void Rift in your hand. (3 times per Round)
■ Void Rift
UndiscoverableCombat Action
Combat Action: If there is a card with a Current Elemental Dice Cost of 3 in your Hand, Discard 1 card with a Current Elemental Dice Cost of 3 from your Hand. Allied Skirk then gains 2 Serpent's Subtlety.

Dictionary

Physical DMG

Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Discard

Use Action Cards or Character Skill effects to Discard Action Cards from Hand or Deck.

■ Mutual Weapons Mentorship

This card attaches to Skirk's Seven-Phase Flash.
At the start of the Round or after your side performs a switch: Discard this card to gain 1 Serpent's Subtlety.

Cryo DMG

Applies Cryo and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)

Piercing DMG

Piercing DMG cannot be increased by any bonuses, but cannot be defended against using Shields or DMG Immunity either.

Combat Action

After you finish 1 Combat Action, it will be your opponent's turn.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.

Current Elemental Dice Cost

If a Cost Increase or Cost Reduction is attached to an Action Card, its current Elemental Dice cost will be adjusted accordingly.
(Effects that reduce the Elemental Dice cost when playing the card do not affect this cost.)

■ Void Rift

Combat Action: If there is a card with a Current Elemental Dice Cost of 3 in your Hand, Discard 1 card with a Current Elemental Dice Cost of 3 from your Hand. Allied Skirk then gains 2 Serpent's Subtlety.

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