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Sethos
HP 10Energy 4

Sethos

ElectroBowSumeru

"Wisdom's Measure" Sethos

A visitor from the sea of sand, profound in providence.

■ Source
Reward for inviting Sethos to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him

Talents

Royal Reed Archery

Royal Reed Archery

Normal Attack
Deals 2 Physical DMG.
Ancient Rite: The Thundering Sands

Ancient Rite: The Thundering Sands

Elemental Skill
The opposing active character gains Electro Application, and you switch to your next character. Attach Thunder Convergence to self.
■ Thunder Convergence
After your characters trigger Electro-Related Reactions: The character to which this is attached gains 1 Energy.
Usage(s): 1
Secret Rite: Twilight Shadowpiercer

Secret Rite: Twilight Shadowpiercer

Elemental Burst
Deals 3 Electro DMG. Attaches Twilight Meditation to self.
■ Twilight Meditation
When the character to which this is attached used a Normal Attack: Physical DMG dealt is converted to Electro DMG, DMG +1, Unaligned Element cost -1, and deal 1 Piercing DMG to the opposing character with the lowest HP.
Duration (Rounds): 2
Black Kite's Enigma

Black Kite's Enigma

Passive Skill
Character's own Normal Attacks will not generate Energy.
After performing a Normal Attack: If possible, consume all Energy and deal Piercing DMG equal to the amount consumed +1 to the enemy with the lowest HP.

Dictionary

■ Physical DMG

Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

■ Electro-Related Reactions

Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG
Electro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)
Electro Swirl: Deal 1 Electro DMG to all opposing characters except the target
Lunar-Charged: Creates a [Thundercloud] that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)

■ Energy

Characters must consume Energy to use their Elemental Bursts.
When characters use an Elemental Skill or a Normal Attack, they will gain 1 Energy.

■ Usage(s)

After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

■ Electro Application

When Electro is applied without dealing any DMG, the Elemental Reactions triggered will ignore DMG-dealing effects:
Overloaded: The target is forcibly switched to the next character
Superconduct: No effect
Electro-Charged: No effect
Quicken: Creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG

■ Thunder Convergence

After your characters trigger Electro-Related Reactions: The character to which this is attached gains 1 Energy.
Usage(s): 1

■ Electro DMG

Applies Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)

■ Unaligned Element

You may use Elemental Dice of any element to pay this type of cost.

■ Piercing DMG

Piercing DMG cannot be increased by any bonuses, but cannot be defended against using Shields or DMG Immunity either.

■ Duration (Rounds)

Each time you reach the end of a Round, Duration (Rounds) -1.
This card will be discarded immediately once Duration (Rounds) runs out.

■ Twilight Meditation

When the character to which this is attached used a Normal Attack: Physical DMG dealt is converted to Electro DMG, DMG +1, Unaligned Element cost -1, and deal 1 Piercing DMG to the opposing character with the lowest HP.
Duration (Rounds): 2

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