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Flins
HP 10Energy 4

Flins

ElectroPolearmNod-Krai

"Shadowy Lights, Stranger Wights" Flins

The graven light leads into fathomless night.

■ Source
Reward for inviting Flins to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him

Talents

Pocztowy Demonspear

Pocztowy Demonspear

Normal Attack
Deals 2 Physical DMG.
Ancient Rite: Arcane Light

Ancient Rite: Arcane Light

Elemental Skill
The first time this Skill is used each Round, deal D__KEY__DAMAGE D__KEY__ELEMENT and attach Manifest Flame to this character. When this Skill is used again, consume 2 Energy and this character K53|s1: Thunderous Symphony.
■ Manifest Flame
During this Round, the attached character's Physical DMG is converted to Electro DMG. The character's Normal Attack deals +1 DMG.
Duration (Rounds): 1
Ancient Ritual: Cometh the Night

Ancient Ritual: Cometh the Night

Elemental Burst
Deals D__KEY__DAMAGE D__KEY__ELEMENT, deals 2 Piercing DMG to all opposing characters on standby.
Moonsign Benediction: Old World Secrets

Moonsign Benediction: Old World Secrets

Passive Skill
(Passive) During this game, when your opponent is affected by Electro-Charged reaction(s), the reaction will be converted to the Lunar-Charged reaction.
When this character is on the field, and Electric Shock is attached to the opponent's Action Card: Deal 1 Piercing DMG to the opposing character with the highest HP.
■ Electric Shock
End Phase: If this card is in your hand, your character with the highest HP takes Piercing DMG equal to the number of stacks this card has. (Can stack, no stack limit)
Thunderous Symphony

Thunderous Symphony

Elemental Burst
Deal D__KEY__DAMAGE D__KEY__ELEMENT. If there is Thundercloud on your side, deal +2 DMG.
■ Thundercloud
End Phase: Deal 2 Electro DMG.
Usage(s)(s): 1 (Can stack, no stack limit)
When this card enters the field, or its usages increase: Apply Electric Shock to 1 random card in your opponent's Hand.
Moonsign Benediction: Old World Secrets

Moonsign Benediction: Old World Secrets

Passive Skill
(Passive) During this game, when your opponent is affected by Electro-Charged reaction(s), the reaction will be converted to the Lunar-Charged reaction.
When this character is on the field, and Electric Shock is attached to the opponent's Action Card: Deal 1 Piercing DMG to the opposing character with the highest HP.
■ Electric Shock
End Phase: If this card is in your hand, your character with the highest HP takes Piercing DMG equal to the number of stacks this card has. (Can stack, no stack limit)
Ancient Rite: Arcane Light

Ancient Rite: Arcane Light

Elemental Skill
(test)

Dictionary

Physical DMG

Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Electro DMG

Applies Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)

Duration (Rounds)

Each time you reach the end of a Round, Duration (Rounds) -1.
This card will be discarded immediately once Duration (Rounds) runs out.

■ Manifest Flame

During this Round, the attached character's Physical DMG is converted to Electro DMG. The character's Normal Attack deals +1 DMG.
Duration (Rounds): 1

Energy

Characters must consume Energy to use their Elemental Bursts.
When characters use an Elemental Skill or a Normal Attack, they will gain 1 Energy.

Prepare Skill|s1:prepares

Some Skills cannot be used directly. Instead, they need to be prepared over a certain number of turns.
When it is a certain player's turn, and this player's active character is currently preparing a Skill, this player's turn will be skipped. If the Skill has finished being prepared, the character will directly use that Skill at this time. (Skills that require preparing cannot activate effects triggered by "using a Skill" or "triggering an Elemental Reaction" or other such effects.)
Only active characters can prepare Skills, and if an active character who is preparing a Skill gets switched off-field, their preparation will be interrupted.

Thunderous Symphony

Elemental Burst
(Prepare for 1 turn)
Deal 2 Electro DMG. If a Thundercloud is on your side of the field, deal +2 DMG.

Piercing DMG

Piercing DMG cannot be increased by any bonuses, but cannot be defended against using Shields or DMG Immunity either.

Lunar-Charged

Creates a [Thundercloud] that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit.)
When the [Thundercloud] is created or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.

■ Electric Shock

End Phase: If this card is in your hand, your character with the highest HP takes Piercing DMG equal to the number of stacks this card has. (Can stack, no stack limit)

Usage(s)

After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

■ Thundercloud

End Phase: Deal 2 Electro DMG.
Usage(s)(s): 1 (Can stack, no stack limit)
When this card enters the field, or its usages increase: Apply Electric Shock to 1 random card in your opponent's Hand.

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