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HP 10Energy 2
Wayward Hermetic Spiritspeaker
CryoOther WeaponsMonster
Solitary Seclusion: Wayward Hermetic Spiritspeaker
A priestess of the Masters of the Night-Wind who has lived apart from her tribe, honing her abilities in utter solitude. It is said that her Spiritspeaking powers surpass those of ordinary priests and shamans, a result of having had the protection of the Masters of the Night-Wind's Wayob bestowed upon her.
■ Source
Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with the Wayward Hermetic Spiritspeaker
Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with the Wayward Hermetic Spiritspeaker
Talents

Spiritspeaking: Frost Star
Normal Attack
Deals 1
Cryo DMG.
Cryo DMG.
Radiance in Flux
Elemental Skill
Deals D__KEY__DAMAGE D__KEY__ELEMENT, places 1 Radiant Hues third from the top of your deck, and Select 1 of 3 random Radiant Hues enhancement effects.
■ Radiant Hues
Combat Action
Combat Action: Create 2 stacks of Shield.

Chilling Illustration
Elemental Burst
Deals D__KEY__DAMAGE D__KEY__ELEMENT, and adds 1 Radiant Hues to your Hand.
■ Radiant Hues
Combat Action
Combat Action: Create 2 stacks of Shield.

Iridescent Silhouette
Passive Skill
(Passive) When battle begins, create 3 Radiant Hues and place them evenly into your deck.
■ Radiant Hues
Combat Action
Combat Action: Create 2 stacks of Shield.
Dictionary
■
Cryo DMG
Applies
Cryo and can trigger the following Elemental Reactions:

Melt: DMG +2 for this instance

Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)
Cryo and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)■ Combat Action
After you finish 1 Combat Action, it will be your opponent's turn.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.
■ Shield
Grants 1 Shield point to your active character. (Can stack, no stack limit)
■ Radiant Hues
Combat Action: Create 2 stacks of Shield.
■ Select
Select 1 card from a specific number of cards and activate its effects.

