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GCG_COST_DICE_HYDRO 3GCG_COST_ENERGY 2
The Overflow
TalentCombat Action
Candace: The Overflow
Those who do not respect the regulations at cards...\nAre the enemy of all who love the game.
■ Source
Reward for inviting Candace to a duel at The Cat's Tail and achieving all corresponding challenge objectives
Reward for inviting Candace to a duel at The Cat's Tail and achieving all corresponding challenge objectives
Talents
The Overflow
TalentCombat Action
Combat Action: When Candace is your active character, equip this card.
After Candace equips this card, she will immediately use Sacred Rite: Wagtail's Tide once.
When this card is equipped by Candace, her Prayer of the Crimson Crown has the following extra effect: After your character uses a Normal Attack: Deals 1
Hydro DMG. (Once per Round)
(You must have Candace in your deck to add this card to your deck.)
After Candace equips this card, she will immediately use Sacred Rite: Wagtail's Tide once.
When this card is equipped by Candace, her Prayer of the Crimson Crown has the following extra effect: After your character uses a Normal Attack: Deals 1
Hydro DMG. (Once per Round)(You must have Candace in your deck to add this card to your deck.)
■ Sacred Rite: Wagtail's Tide
Elemental Burst
Deals 2
Hydro DMG and creates 1 Prayer of the Crimson Crown.
Hydro DMG and creates 1 Prayer of the Crimson Crown.■ Prayer of the Crimson Crown
Your characters' Normal Attacks deal +1 DMG.
Your Sword, Claymore, and Polearm-wielding characters'
Physical DMG is converted to
Hydro DMG.
After you switch characters, you deal 1
Hydro DMG. (Once per Round)
Duration (Rounds): 2.
Your Sword, Claymore, and Polearm-wielding characters'
Physical DMG is converted to
Hydro DMG.After you switch characters, you deal 1
Hydro DMG. (Once per Round)Duration (Rounds): 2.
Dictionary
■ Combat Action
After you finish 1 Combat Action, it will be your opponent's turn.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.
■ Sacred Rite: Wagtail's Tide
Deals 2
Hydro DMG and creates 1 Prayer of the Crimson Crown.
Hydro DMG and creates 1 Prayer of the Crimson Crown.■ Prayer of the Crimson Crown
Your characters' Normal Attacks deal +1 DMG.
Your Sword, Claymore, and Polearm-wielding characters'
Physical DMG is converted to
Hydro DMG.
After you switch characters, you deal 1
Hydro DMG. (Once per Round)
Duration (Rounds): 2.
Your Sword, Claymore, and Polearm-wielding characters'
Physical DMG is converted to
Hydro DMG.After you switch characters, you deal 1
Hydro DMG. (Once per Round)Duration (Rounds): 2.
■
Hydro DMG
Applies
Hydro and can trigger the following Elemental Reactions:

Vaporize: DMG +2 for this instance

Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target.

Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round. (Can be removed in advance after the target receives +2 Physical or Pyro DMG)

Bloom: DMG +1 for this instance, creates a Dendro Core that grants +2 DMG to the next instance of Pyro or Electro DMG.

Lunar-Charged: Creates a Thundercloud that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply Electric Shock to a random card in your opponent's Hand.)

Lunar Bloom: Deal +1 DMG for this instance, and apply Cost Reduction to a random card in your Hand.

Lunar-Crystallize: This DMG +1, and create 1 Moondrift Harmony that can summon and enhance Moondrift and add it to your Hand.
Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target.
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round. (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a Dendro Core that grants +2 DMG to the next instance of Pyro or Electro DMG.
Lunar-Charged: Creates a Thundercloud that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply Electric Shock to a random card in your opponent's Hand.)
Lunar Bloom: Deal +1 DMG for this instance, and apply Cost Reduction to a random card in your Hand.
Lunar-Crystallize: This DMG +1, and create 1 Moondrift Harmony that can summon and enhance Moondrift and add it to your Hand.