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Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character

Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG

Electro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)

Electro Swirl: Deal 1 Electro DMG to all opposing characters except the target

Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)

GCG_COST_DICE_ELECTRO 2
Phantasmal Nocturne
TalentHexerei
Fischl: Phantasmal Nocturne
"Still, while every question is unexpected, some are definitely more unexpected than others. For instance, one little witch might be asked to use the primordial light to create her own material world. Meanwhile, another might be told to grant a 'soul' to a being that only exists in the imagination."
■ Source
1216846375
1216846375
Talents
Phantasmal Nocturne
TalentHexerei
Fast Action: Equip this to your Fischl.
Summon Oz.
While Oz is on the field, your
Electro-Related Reactions deals +1 DMG. (3 times per Round)
(You must have Fischl in your deck to add this card to your deck.)
Summon Oz.
While Oz is on the field, your
Electro-Related Reactions deals +1 DMG. (3 times per Round)(You must have Fischl in your deck to add this card to your deck.)
■ Oz
End Phase: Deal 1
Electro DMG.
Usage(s): 2
Electro DMG.Usage(s): 2
Dictionary
■ Fast Action
You can continue with other actions after conducting 1 Fast Action.
Only after conducting 1 Combat Action will the turn pass over to your opponent.
Only after conducting 1 Combat Action will the turn pass over to your opponent.
■ Oz
End Phase: Deal 1
Electro DMG.
Usage(s): 2
Electro DMG.Usage(s): 2
■
Electro-Related Reactions

Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG
Electro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)
Electro Swirl: Deal 1 Electro DMG to all opposing characters except the target
Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)