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HP 8Energy 2
Hydro Hypostasis
HydroOther WeaponsMonster
Hydro Hypostasis
Code Name: He. A high-purity Hydro entity. They have strong rejection properties, and will mercilessly expel any that test them.
■ Source
Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Hydro Hypostasis
Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Hydro Hypostasis
Talents

Droplet Diffusion
Normal Attack
Deals 1
Hydro DMG.
Hydro DMG.
Surging Tides
Elemental Skill
Deals D__KEY__DAMAGE D__KEY__ELEMENT, then performs "Prepare Skill|s1:prepares" for Overflow.
■ Overflow
Elemental Skill
Deals 1
Hydro DMG.
Hydro DMG.
Calamitous Tides
Elemental Burst
Deals D__KEY__DAMAGE D__KEY__ELEMENT and summons Water Droplet.
■ Water Droplet
End Phase: If your Hydro Hypostasis does not have Hydro Crystal Core attached, attach Hydro Crystal Core to this character. Otherwise, deal 2
Hydro DMG.
Usage(s): 2
Hydro DMG.Usage(s): 2

Hydro Crystal Core
Passive Skill
(Passive) When the battle begins, this character starts with Hydro Crystal Core attached. If Water Droplet is on the field when Hydro Crystal Core is consumed: Reattach Hydro Crystal Core, and decreases the Usage(s) of Water Droplet by 1.
■ Hydro Crystal Core
When the character to which this is attached would be defeated: Remove this effect, ensure the character K54|s1, and heal them to 1 HP.
■ Water Droplet
End Phase: If your Hydro Hypostasis does not have Hydro Crystal Core attached, attach Hydro Crystal Core to this character. Otherwise, deal 2
Hydro DMG.
Usage(s): 2
Hydro DMG.Usage(s): 2

Overflow
Elemental Skill
Deals 1
Hydro DMG.
Hydro DMG.
Hydro Crystal Core
Passive Skill
(Passive) When the battle begins, this character starts with Hydro Crystal Core attached. If Water Droplet is on the field when Hydro Crystal Core is consumed: Reattach Hydro Crystal Core, and decreases the Usage(s) of Water Droplet by 1.
■ Hydro Crystal Core
When the character to which this is attached would be defeated: Remove this effect, ensure the character K54|s1, and heal them to 1 HP.
■ Water Droplet
End Phase: If your Hydro Hypostasis does not have Hydro Crystal Core attached, attach Hydro Crystal Core to this character. Otherwise, deal 2
Hydro DMG.
Usage(s): 2
Hydro DMG.Usage(s): 2
Dictionary
■
Hydro DMG
Applies
Hydro and can trigger the following Elemental Reactions:

Vaporize: DMG +2 for this instance

Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)

Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usages: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)

Lunar Bloom: Deal +1 DMG for this instance, and apply [Cost Reduction] to a random card in your Hand
Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usages: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)
Lunar Bloom: Deal +1 DMG for this instance, and apply [Cost Reduction] to a random card in your Hand■ Prepare Skill|s1:prepares
Some Skills cannot be used directly. Instead, they need to be prepared over a certain number of turns.
When it is a certain player's turn, and this player's active character is currently preparing a Skill, this player's turn will be skipped. If the Skill has finished being prepared, the character will directly use that Skill at this time. (Skills that require preparing cannot activate effects triggered by "using a Skill" or "triggering an Elemental Reaction" or other such effects.)
Only active characters can prepare Skills, and if an active character who is preparing a Skill gets switched off-field, their preparation will be interrupted.
When it is a certain player's turn, and this player's active character is currently preparing a Skill, this player's turn will be skipped. If the Skill has finished being prepared, the character will directly use that Skill at this time. (Skills that require preparing cannot activate effects triggered by "using a Skill" or "triggering an Elemental Reaction" or other such effects.)
Only active characters can prepare Skills, and if an active character who is preparing a Skill gets switched off-field, their preparation will be interrupted.
■ Overflow
Deals 1
Hydro DMG.
Hydro DMG.■ Hydro Crystal Core
When the character to which this is attached would be defeated: Remove this effect, ensure the character K54|s1, and heal them to 1 HP.
■ Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.
This card will be discarded immediately once it has 0 Usages remaining.
■ Water Droplet
End Phase: If your Hydro Hypostasis does not have Hydro Crystal Core attached, attach Hydro Crystal Core to this character. Otherwise, deal 2
Hydro DMG.
Usage(s): 2
Hydro DMG.Usage(s): 2
■ Immunity to Defeat|s1:will not be defeated
Certain effects will grant characters an immunity to being defeated when their HP hits 0, and will heal them for a certain amount thereafter.
When this occurs, characters will not be regarded as having experienced a defeat. (Hence, their attached equipment and statuses will not be removed, and their Energy will remain uncleared.)
When this occurs, characters will not be regarded as having experienced a defeat. (Hence, their attached equipment and statuses will not be removed, and their Energy will remain uncleared.)

