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Millennial Pearl Seahorse
HP 8Energy 2

Millennial Pearl Seahorse

ElectroOther WeaponsMonster

Millennial Pearl Seahorse

One of the two sovereigns standing at the apex of the Fontemer Aberrants. Poets and authors view it as a proud and noble creature, thus bestowing it with its high-flown title.

■ Source
Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Millennial Pearl Seahorse

Talents

Tail Sweep

Tail Sweep

Normal Attack
Deals 2 Physical DMG.
Swirling School of Fish

Swirling School of Fish

Elemental Skill
Deals 3 Electro DMG.
If this character has Fontemer Pearl attached, that Usage(s) +1. (Once per Round)
■ Fontemer Pearl
Damage Reduction
When the character to which this is attached takes DMG: Negate 1 DMG. Once per Round, Usage(s) will not be used when negating DMG from Summons.
Usage(s): 2

When you declare the end of your Round: If the character to which this is attached is the active character, draw 1 card.
Fontemer Hoarthunder

Fontemer Hoarthunder

Elemental Burst
Deals 1 Electro DMG, attaches Fontemer Pearl to this character, and summons 1 Resonant Coral Orb.
■ Fontemer Pearl
Damage Reduction
When the character to which this is attached takes DMG: Negate 1 DMG. Once per Round, Usage(s) will not be used when negating DMG from Summons.
Usage(s): 2

When you declare the end of your Round: If the character to which this is attached is the active character, draw 1 card.
■ Resonant Coral Orb
End Phase: Deal 1 Electro DMG.
Usage(s): 2
Pearl Armor

Pearl Armor

Passive Skill
(Passive) When the battle begins, attach Fontemer Pearl to this character.
■ Fontemer Pearl
Damage Reduction
When the character to which this is attached takes DMG: Negate 1 DMG. Once per Round, Usage(s) will not be used when negating DMG from Summons.
Usage(s): 2

When you declare the end of your Round: If the character to which this is attached is the active character, draw 1 card.
Swirling School of Fish

Swirling School of Fish

Passive Skill

Dictionary

■ Physical DMG

Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

■ Usage(s)

After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

■ Electro DMG

Applies Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)

■ Fontemer Pearl

When the character to which this is attached takes DMG: Negate 1 DMG. Once per Round, Usage(s) will not be used when negating DMG from Summons.
Usage(s): 2

When you declare the end of your Round: If the character to which this is attached is the active character, draw 1 card.

■ Resonant Coral Orb

End Phase: Deal 1 Electro DMG.
Usage(s): 2

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