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Fatui Electro Cicin Mage
HP 10Energy 2

Fatui Electro Cicin Mage

ElectroOther WeaponsFatui

Thunder in the Mist: Electro Cicin Mage

...Just as the scent of Mist Grass intoxicates the Electro Cicins, so too does the sadistic mage hanker after the pleasure of toying with her foe...

■ Source
Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Electro Cicin Mage

Talents

Hurtling Bolts

Hurtling Bolts

Normal Attack
Deals 1 Electro DMG.
Misty Call

Misty Call

Elemental Skill
Summons 1 Electro Cicin.
■ Electro Cicin
End Phase: Deal 1 Electro DMG.
Usage(s): 3

After your opponent plays a total of 3 Action Cards: This card gains 1 Usage(s). (Max 3 stacks)
After Fatui Electro Cicin Mage takes Elemental Reaction DMG: This card loses 1 Usage(s).
Thundering Shield

Thundering Shield

Elemental Burst
Deals 1 Electro DMG, applies Electro Application to this character, creates 1 Electro Cicin Ward and prepares Surging Thunder.
■ Electro Cicin Ward
Shield
Provides 1 Shield point for your active character.
When created: If you have Electro Cicin on the field, additionally increase Shield by the amount of Usage(s) it has. (Adds a maximum of 3 additional Shield)
■ Surging Thunder
Elemental Burst
(Prepare for 1 turn)
Deals 2 Electro DMG.
Surging Thunder

Surging Thunder

Elemental Burst
(Prepare for 1 turn)
Deals 2 Electro DMG.

Dictionary

■ Electro DMG

Applies Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)

■ Usage(s)

After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

■ Electro Cicin

End Phase: Deal 1 Electro DMG.
Usage(s): 3

After your opponent plays a total of 3 Action Cards: This card gains 1 Usage(s). (Max 3 stacks)
After Fatui Electro Cicin Mage takes Elemental Reaction DMG: This card loses 1 Usage(s).

■ Shield

This Shield will be consumed to protect the character who equips it from DMG.

■ Electro Application

When Electro is applied without dealing any DMG, the Elemental Reactions triggered will ignore DMG-dealing effects:
Overloaded: The target is forcibly switched to the next character
Superconduct: No effect
Electro-Charged: No effect
Quicken: Creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG

■ Electro Cicin Ward

Provides 1 Shield point for your active character.
When created: If you have Electro Cicin on the field, additionally increase Shield by the amount of Usage(s) it has. (Adds a maximum of 3 additional Shield)

■ Surging Thunder

(Prepare for 1 turn)
Deals 2 Electro DMG.

Related Entries

BitTopup Wiki

BitTopup Wiki

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