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Experimental Field Generator
HP 11Energy 2

Experimental Field Generator

GeoOther WeaponsMonster

Unfinished Ideal: Experimental Field Generator

A product of the Fontaine Research Institute of Kinetic Energy Engineering that has gone out of control due to an accident. It has the ability to "counteract" the effects of gravity.

■ Source
Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Experimental Field Generator

Talents

Gravity Application: Crush

Gravity Application: Crush

Normal Attack
Deals 2 Physical DMG.
Gravity Application: Point Null

Gravity Application: Point Null

Elemental Skill
Deal D__KEY__DAMAGE D__KEY__ELEMENT and generate 2 stacks of Efficient Switch.
■ Efficient Switch
The next time you perform "Switch Character": Spend 1 fewer Elemental Die. (Can stack, no stack limit)
Gravity Application: Field Reduction

Gravity Application: Field Reduction

Elemental Burst
Deal D__KEY__DAMAGE D__KEY__ELEMENT, as well as generate Low Gravity Background and Shock Blast. During this Round, all your characters on standby use 1 less Unaligned Element when using their next Normal Attack.
■ Low Gravity Background
After either side uses a Skill: Attaches Evasion to this character and switches to the next character.
Duration (Rounds): 2
■ Shock Blast
End Phase: Deal 1 Piercing DMG to all opposing characters who have not been afflicted by Evasion.
Duration (Rounds): 2

Dictionary

Physical DMG

Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

■ Efficient Switch

The next time you perform "Switch Character": Spend 1 fewer Elemental Die. (Can stack, no stack limit)

■ Evasion

Immune to DMG from Shock Blast in the End Phase of the current Round.
Duration (Rounds): 1

Duration (Rounds)

Each time you reach the end of a Round, Duration (Rounds) -1.
This card will be discarded immediately once Duration (Rounds) runs out.

Piercing DMG

Piercing DMG cannot be increased by any bonuses, but cannot be defended against using Shields or DMG Immunity either.

■ Low Gravity Background

After either side uses a Skill: Attaches Evasion to this character and switches to the next character.
Duration (Rounds): 2

■ Shock Blast

End Phase: Deal 1 Piercing DMG to all opposing characters who have not been afflicted by Evasion.
Duration (Rounds): 2

Unaligned Element

You may use Elemental Dice of any element to pay this type of cost.

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