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HP 11Energy 2
Experimental Field Generator
GeoOther WeaponsMonster
Unfinished Ideal: Experimental Field Generator
A product of the Fontaine Research Institute of Kinetic Energy Engineering that has gone out of control due to an accident. It has the ability to "counteract" the effects of gravity.
■ Source
Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Experimental Field Generator
Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Experimental Field Generator
Talents

Gravity Application: Crush
Normal Attack
Deals 2
Physical DMG.
Physical DMG.
Gravity Application: Point Null
Elemental Skill
Deal D__KEY__DAMAGE D__KEY__ELEMENT and generate 2 stacks of Efficient Switch.
■ Efficient Switch
The next time you perform "Switch Character": Spend 1 fewer Elemental Die. (Can stack, no stack limit)

Gravity Application: Field Reduction
Elemental Burst
Deal D__KEY__DAMAGE D__KEY__ELEMENT, as well as generate Low Gravity Background and Shock Blast. During this Round, all your characters on standby use 1 less Unaligned Element when using their next Normal Attack.
■ Low Gravity Background
After either side uses a Skill: Attaches Evasion to this character and switches to the next character.
Duration (Rounds): 2
Duration (Rounds): 2
■ Shock Blast
End Phase: Deal 1 Piercing DMG to all opposing characters who have not been afflicted by Evasion.
Duration (Rounds): 2
Duration (Rounds): 2
Dictionary
■
Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.
■ Efficient Switch
The next time you perform "Switch Character": Spend 1 fewer Elemental Die. (Can stack, no stack limit)
■ Evasion
Immune to DMG from Shock Blast in the End Phase of the current Round.
Duration (Rounds): 1
Duration (Rounds): 1
■ Duration (Rounds)
Each time you reach the end of a Round, Duration (Rounds) -1.
This card will be discarded immediately once Duration (Rounds) runs out.
This card will be discarded immediately once Duration (Rounds) runs out.
■ Piercing DMG
Piercing DMG cannot be increased by any bonuses, but cannot be defended against using Shields or DMG Immunity either.
■ Low Gravity Background
After either side uses a Skill: Attaches Evasion to this character and switches to the next character.
Duration (Rounds): 2
Duration (Rounds): 2
■ Shock Blast
End Phase: Deal 1 Piercing DMG to all opposing characters who have not been afflicted by Evasion.
Duration (Rounds): 2
Duration (Rounds): 2
■ Unaligned Element
You may use Elemental Dice of any element to pay this type of cost.

