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Elemental Transfiguration: Rimegrass Blessing
GCG_COST_DICE_SAME 2

Elemental Transfiguration: Rimegrass Blessing

Elemental TransfigurationUndiscoverable

Elemental Transfiguration: Rimegrass Blessing

As rime seals the land and the grasses fall still, all sounds are hushed.

■ Source
3444127455

Talents

Elemental Transfiguration: Rimegrass Blessing

Elemental TransfigurationUndiscoverable
Elemental Transfiguration: Cryo Dendro
Roll Phase: Always roll 2 Cryo Dice and 2 Dendro Dice.
Before you choose an action, if there is an opposing character affected by both Cryo and Dendro: Discard this card, then choose either Rimegrass Blessing: Thorn Frost or Rimegrass Blessing: Cold Vine and add it to your Hand.
■ Rimegrass Blessing: Thorn Frost
Undiscoverable
Roll Phase: Always roll 2 Cryo Dice and 2 Dendro Dice.
End Phase: Deal 2 Piercing DMG to opposing character(s) affected by Cryo or Dendro, then remove their Cryo and Dendro application.
■ Rimegrass Blessing: Cold Vine
Undiscoverable
Roll Phase: Always roll 2 Cryo Dice and 2 Dendro Dice.
After you use a Skill, if the opposing active character is affected by Cryo and Dendro: Remove Cryo from the opposing active character, deal 2 Dendro DMG, draw 1 card, and heal your most injured character for 1 HP. (Twice per Round)

Dictionary

■ Elemental Transfiguration

When the Action Phase starts, if your team includes characters of the two elemental types corresponding to the Elemental Transfiguration and no characters of other elements, take this card into your hand, then discard it and generate it on the field, then convert 4 dice to those elemental types.

■ Rimegrass Blessing: Thorn Frost

Roll Phase: Always roll 2 Cryo Dice and 2 Dendro Dice.
End Phase: Deal 2 Piercing DMG to opposing character(s) affected by Cryo or Dendro, then remove their Cryo and Dendro application.

■ Rimegrass Blessing: Cold Vine

Roll Phase: Always roll 2 Cryo Dice and 2 Dendro Dice.
After you use a Skill, if the opposing active character is affected by Cryo and Dendro: Remove Cryo from the opposing active character, deal 2 Dendro DMG, draw 1 card, and heal your most injured character for 1 HP. (Twice per Round)

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