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Kembali
Blow up the Crowd

Blow up the Crowd

Solid · 5★

Shh… it's coming, it's coming! IT'S COMING!!!

Effect

Beat King

Increases the active character's ATK by 10% while the wearer is off-field, and increases the active character's ATK by 2% when the wearer deals damage, up to 4 stacks and triggering at most once every 2s. Resets the effect when the wearer becomes the active character. Increases Psyche DMG by 12% while the wearer is the active character, and increases Psyche DMG by 2% when dealing Psyche DMG with a Basic Attack, up to 10 stacks. Triggers at most once every 0.3s. Resets the effect when switching characters.

R1 — Increases the active character's ATK by 10% while the wearer is off-field, and increases the active character's ATK by 2% when the wearer deals damage, up to 4 stacks and triggering at most once every 2s. Resets the effect when the wearer becomes the active character. Increases Psyche DMG by 12% while the wearer is the active character, and increases Psyche DMG by 2% when dealing Psyche DMG with a Basic Attack, up to 10 stacks. Triggers at most once every 0.3s. Resets the effect when switching characters.
R2 — Increases the active character's ATK by 11% while the wearer is off-field, and increases the active character's ATK by 2.3% when the wearer deals damage, up to 4 stacks and triggering at most once every 2s. Resets the effect when the wearer becomes the active character. Increases Psyche DMG by 14% while the wearer is the active character, and increases Psyche DMG by 2.3% when dealing Psyche DMG with a Basic Attack, up to 10 stacks. Triggers at most once every 0.3s. Resets the effect when switching characters.
R3 — Increases the active character's ATK by 12% while the wearer is off-field, and increases the active character's ATK by 2.6% when the wearer deals damage, up to 4 stacks and triggering at most once every 2s. Resets the effect when the wearer becomes the active character. Increases Psyche DMG by 16% while the wearer is the active character, and increases Psyche DMG by 2.6% when dealing Psyche DMG with a Basic Attack, up to 10 stacks. Triggers at most once every 0.3s. Resets the effect when switching characters.
R4 — Increases the active character's ATK by 13% while the wearer is off-field, and increases the active character's ATK by 2.9% when the wearer deals damage, up to 4 stacks and triggering at most once every 2s. Resets the effect when the wearer becomes the active character. Increases Psyche DMG by 18% while the wearer is the active character, and increases Psyche DMG by 2.9% when dealing Psyche DMG with a Basic Attack, up to 10 stacks. Triggers at most once every 0.3s. Resets the effect when switching characters.
R5 — Increases the active character's ATK by 14% while the wearer is off-field, and increases the active character's ATK by 3.2% when the wearer deals damage, up to 4 stacks and triggering at most once every 2s. Resets the effect when the wearer becomes the active character. Increases Psyche DMG by 20% while the wearer is the active character, and increases Psyche DMG by 3.2% when dealing Psyche DMG with a Basic Attack, up to 10 stacks. Triggers at most once every 0.3s. Resets the effect when switching characters.

Stats

ATKmax 512
33 · 38 · 42 · 46 · 51 · 55 · 59 · 64 · 68 · 73 · 77 · 81 · 86 · 90 · 94 · 99 · 103 · 107 · 112 · 137 · 141 · 146 · 150 · 154 …
ATK Bonusmax 27.5
11 · 11 · 11 · 11 · 11 · 11 · 11 · 11 · 11 · 11 · 11 · 11 · 11 · 11 · 11 · 11 · 11 · 11 · 11 · 13.75 · 13.75 · 13.75 · 13.75 · 13.75 …

Costs

Level 30

Beaty×4
Blurred Numeral×4
Gold ×20000

Level 40

Beaty×10
Blurred Numeral×10
Gold ×40000

Level 50

Versey×6
Unsolved Numeral×6
Gold ×60000

Level 60

Versey×12
Unsolved Numeral×12
Gold ×80000

Level 70

Harmony×6
Distorted Numeral×6
Gold ×100000

Level 80

Harmony×12
Distorted Numeral×12
Gold ×120000

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BitTopup Wiki

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