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Rapid Boots
Movement
The archaeologists in the Land of Dawn have not reached a clear conclusion about this piece of equipment.
팁
Since Side Effect immediately gets removed after engaging in battle, Rapid Boots can be fully utilized by Supportive, Chase and Initiating Heroes as most of the time they either only have 1 free-directional or a target-based dash as their main mobility tool, making their only escape tool be also their only mobility. And as such, they can instead use their fast to quickly close the gap between their enemies or get into the needed position as fast as possible without compromising their escape choices.
• • • forces to dash into the target while is his only Escape, Free-Directional Dash, and Initiating Skill.
• • With Rapid Boots, won't have to rely on hiding in bushes to successfully get near his target(s) or use to gap close unto enemies and instead have Flicker be used for emergency escapes or fast Initiation.
• • • While allows Atlas to dash a short distance and gain a bonus .
• • won't have to rely on to successfully get close to their opponents, enabling a fast and sudden Initiation, even more so if paired with .
• • Even without the help of , won't have to worry about keeping up with his allies as his faster will allow him to scout and ward enemies off them much more effectively.
• • The usual combo of then can now be done in reverse wherein immediately returns back to his mech, further denying the opponent on moving away from their spot for another second.
• • • can now be used for used for escape incase things go didn't go as planned as its cooldown can be q
