
Calamity BOSS
Сопротивление
20%
20%
20%
20% Слабости
Физический
Пиро
Ветер...
Базовые характеристики
Слабости
ФизическийПироВетер
Навыки
Ability 4
Enters "Enhancement 1" state, increasing this unit's SPD. Summons "Juvenile Sting" and apply "Enhancement 3" state to it. A target character and their summoned target can immediately take action and enter the "Target" state, increasing their Break Effect. When targets not in the "Target" state attack friendly units in the "Enhancement 3" state, they cannot deal CRIT Hit effects.
Ability 5
Deals massive Fire DMG to all targets.
Ability 1
Deals minor Fire DMG to one designated target.
Ability 2
Deals minor Fire DMG to one designated target and any adjacent targets.
Ability 3
Deals Fire DMG to one designated target.
Ability 6
Increases the SPD of "Juvenile Sting" summoned by this unit.
Passive Ability 1
When "Calamity BOSS" is attacked, a portion of its reduced HP is converted into "Corrosion." When "Calamity BOSS" uses "Ability 5," it will recover HP equal to the corrosion amount.
Passive Ability 2
After entering the "Enhancement 1" state, the field enters Combustion. "Enhancement 1" is dispelled when all summoned "Juvenile Sting" are eliminated. When "Enhancement 1" is dispelled, "Calamity BOSS" receives increased DMG, the "Corrosion" state is removed, and all targets' Skill Points are restored.
Passive Ability 3
After entering the "Enhancement 1" state, whenever this unit uses an attack, it additionally deals minor Fire DMG based on the number of "Juvenile Sting" remaining. When any "Juvenile Sting" uses an attack, "Calamity BOSS" gains a stack of "Charge." When "Charge" reaches a certain number of stacks, "Calamity BOSS" will immediately take action, uses "Ability 5" and clear all "Charge" stacks. "Juvenile Sting" will prioritize attacking targets in the "Target" state.






