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Ten Stonehearts: Aventurine of Stratagems

Ten Stonehearts: Aventurine of Stratagems

Сопротивление
Ветер20%
Квант20%
Мнимый40%
Слабости
ФизическийФизический
ЛедЛед
МолнияМолния
A senior manager in the IPC Strategic Investment Department and one of the Ten Stonehearts. Using his Cornerstone, he obtained a share of the authority of an Emanator of Preservation. He throws his own body into the game as a die, ready to face death in order to walk away alive.

Базовые характеристики

Слабости
ФизическийЛедМолния

Навыки

Heavy Stakes

Deals 350% Imaginary DMG to a single target.

Distributed Investment

Deals 5 (Phase 1) or 8 (Phase 2) instances of 110% Imaginary DMG to random targets.

Points Fountain

Deals 250% Imaginary DMG to all targets and cause all targets to lose 10 Energy.

Time For A Bet

Summons 2 ``All or Nothing` and makes a single target enter the gamble, and chooses a random number for himself between 2 and 6.
During the gamble, Aventurine of Stratagems is unselectable. All or Nothing is always immune to all DMG.

When the gambling ally attacks All or Nothing, they will receive a random number between 1 and 6, which stacks when hitting multiple.

After the gambling target has finished their turn, the gamble finishes:
· If the gambling ally's number is lower than Aventurine of Stratagems, they lose the bet and will suffer from the skill The Loser's Time Is Over.
· If the number is higher than Aventurine of Stratagems, they win the bet and their Ultimate is ready.

``Look, Don't Speak`
Characters who have not taken part in the gamble will be inflicted with ``Strong Reverberation` until the end of the Gamble. This effect cannot be immunized against or resisted.

Characters' numbers 1~6 follow the uniform distribution. Expectation: 3.5 per hit.
Aventurine's number distribution is:
2 : 6%
3 : 15%
4 : 24.375%
5 : 23.75%
6 : 30.875%
Expectation: 4.585.

Big Spenders' Mad Party

Summons 4 ``All or Nothing` and makes all targets enter the gamble, and chooses a random number for himself between 4 and 9.
During the gamble, Aventurine of Stratagems is unselectable. All or Nothing is always immune to all DMG.

When a gambling ally attacks All or Nothing, they will receive a random number between 1 and 6, which stacks when hitting multiple.

The next time Aventurine of Stratagems takes a turn, the gamble finishes:
· Targets with numbers lower than Aventurine of Stratagems will lose the bet and suffer from the skill The Winner Takes It All.
· Targets with numbers higher than Aventurine of Stratagems win the bet and will have their Ultimate ready.

Characters' numbers 1~6 follow the uniform distribution. Expectation: 3.5 per hit.
Aventurine's number distribution is:
4 : 4%
5 : 8%
6 : 12%
7 : 16%
8 : 20%
9 : 40%
Expectation: 7.6.

The Loser's Time Is Over

Deals 570% Imaginary DMG to a target that lost the gamble, with a 100% Base Chance of inflicting Imprisonment on the attacked target.

Imprisonment: Cannot take action, action delayed by 30%.

The Winner Takes It All

Deals 570% Imaginary DMG to all targets that lost the gamble, with a 100% Base Chance of inflicting Imprisonment on the attacked targets.

Imprisonment: Cannot take action, action delayed by 30%.

Stratagems' Wagering

Every time a target wins the gamble, they receive the ``Favored by Fortune` effect: increases DMG dealt by 50%.
Every time a target loses the gamble, they receive the ``Down on Your Luck` effect: increases DMG taken by 20%.

Неизвестный навык