
Pyrois
AG
PROFILE ///
/// BASE INFO
Agent Name
Pyrois
Faction
Phaethon
# Combat Skills

01
Basic Attack
Basic Attack: Emberglow
Press to activate:
Performs up to three attacks forward, dealing Ether DMG.
Basic Attack: Celestial Light
With 30 or more , hold to activate:
Unleashes up to four attacks forward, dealing massive Ether DMG.
If another character is switched in during the 3rd hit, Pyrois automatically performs the 4th hit off-field.
Each hit consumes a certain amount of Solar Prominence.
Character is invulnerable during the 3rd and 4th hits.

02
Dodge
Dodge: Twilight
Press to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Dash Attack: Sunrise
Press during a dodge to activate:
Delivers a quick slash forward, dealing Ether DMG.
Dodge Counter: First Light
Press during a Perfect Dodge to activate:
Performs a forward spinning slash, dealing Ether DMG.
After using the skill and with 30 or more , hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light.
Character is invulnerable while using this skill.

03
Assist
Quick Assist: Duskguard
When the active character is launched, press to activate:
Launches a series of attacks against the target, dealing Ether DMG.
After using the skill and with 30 or more , hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light.
Character is invulnerable while using this skill.
Assist Follow-Up: Return to Daylight
When the on-field character is about to be attacked, press to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Defensive Assist: Ironhide Behemoth
Press after a Defensive Assist to activate:
Performs a forward thrust attack, dealing Ether DMG.
After using the skill and with 30 or more , press or hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light.
Character is invulnerable while using this skill.

04
Special Attack
Special Attack: Fading Rays
Press to activate:
Performs a rush attack, dealing Ether DMG.
EX Special Attack: Sun's Halo
With enough Energy, press to activate:
Quickly charges forward and performs a series of consecutive attacks, dealing massive Ether DMG.
If hit by an enemy attack during the charge, triggers a Perfect Block effect, nullifying the damage and increasing the move's Interrupt Level to that of a Heavy Defensive Assist.
After using the skill and with 30 or more , hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light.
Character is invulnerable while using this skill.
Special Attack: Assault Directive
When an Ultimate or EX Special Attack: Sun's Halo is used, Phaethon performs an assist attack, dealing Ether DMG. This effect can trigger once every 2.5s, and is guaranteed to trigger when using an Ultimate.

05
Chain Attack
Chain Attack: Ceremonial March
When a Chain Attack is triggered, select the character to activate:
Performs a coordinated attack with Phaethon, dealing massive Ether DMG.
After using the skill and with 30 or more , press or hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light.
Character is invulnerable while using this skill.
Ultimate: Total Annihilation
When Decibel Rating is at or above Blasting, press and select the upper branch to activate:
After charging, performs a downward slash, dealing massive Ether DMG.
After using the skill and with 30 or more , press or hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light.
Character is invulnerable while using this skill.
Ultimate: Triumphant Return
When Decibel Rating is at or above Blasting, press and select the lower branch to activate:
Releases an energy burst in the surrounding area, dealing massive Ether DMG.
After using the skill and with 30 or more , hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light.
Character is invulnerable while using this skill.
Ultimate: Unbound Swordstorm
When Decibel Rating is at or above Blasting, press and select the left branch to activate:
Unleashes consecutive attacks forward, dealing massive Ether DMG.
After using the skill and with 30 or more , hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light.
Character is invulnerable while using this skill.
Ultimate: Eternal Imprisonment
When Decibel Rating is at or above Blasting, press and select the right branch to activate:
Gathers energy ahead before unleashing a Finishing Move, dealing massive Ether DMG.
After using the skill and with 30 or more , hold to immediately follow up with the 3rd hit of Basic Attack: Celestial Light.
Character is invulnerable while using this skill.

06
Core Skill
Core Passive: Radiant Chariot
Upon entering battle, Pyrois gains 30 . This effect can trigger once every 180s in Investigation Zone mode. Landing different attacks on enemies grants a certain amount of Solar Prominence, and Pyrois also gains {EXCEL:9} Solar Prominence every second while in combat, up to a max of 60.
When Pyrois uses different Ultimates, they gain the following effects:
Upper Branch - Ultimate: Total Annihilation: Gain {EXCEL:0} Solar Prominence and enter the state. While in the Mirage state, Pyrois' Ultimate deals {EXCEL:1}% increased CRIT DMG against Stunned enemies, and with 30 or more Solar Prominence hold during the 4th hit of Basic Attack: Celestial Light to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. This effect lasts {EXCEL:2}s. Repeated triggers reset the duration.
Lower Branch - Ultimate: Triumphant Return: Enter the state. While in the Sunflare state, Energy Generation Rate increases by {EXCEL:3}%, and DMG dealt increases by {EXCEL:8}%, and triggering a Perfect Block with an EX Special Attack grants {EXCEL:4} Solar Prominence. This effect lasts {EXCEL:5}s. Repeated triggers reset the duration.
Left Branch - Ultimate: Unbound Swordstorm: Heavy attacks that hit enemies in the Contamination state deal {EXCEL:6}% of ATK as additional DMG.
Right Branch - Ultimate: Eternal Imprisonment: Heavy attacks that hit Stunned enemies trigger the effect, dealing {EXCEL:7}% of ATK as additional DMG. Upon activating this skill, the Stun duration of all currently Stunned enemies is extended by 3s. When the Finishing Move hits, the enemy's Stun state ends.
Additional Ability: Glorious Legion
When another character in your squad is a Stun or Support character:
Pyrois' CRIT DMG increases by {EXCEL:0}%.
Using a Chain Attack grants {EXCEL:1} Decibels.
Ascension
AGENT_LEVEL_UPGRADE_SYSTEM
Stats Upgrade
HP
→
ATK
→
DEF
→
→
Mindscape Cinema
1

Cinema 01
Shadows of Twilight Past
Upon entering the battlefield, Pyrois gains {EXCEL:0} Decibels.
This effect can trigger once every 180s in Investigation Zone mode.
CRIT Rate increases by {EXCEL:1}%.
The dark night is a tide of shadow, drowning the fields of a fallen civilization. Deluded gods forge a blazing golden spear, seeking to pierce the throat of the abyss.
The dark night is a tide of shadow, drowning the fields of a fallen civilization. Deluded gods forge a blazing golden spear, seeking to pierce the throat of the abyss.
2

Cinema 02
Blazing Cavalry
Using Ultimate: Triumphant Return grants {EXCEL:0} Decibels. This effect can trigger once every {EXCEL:1}s.
Pyrois's Decibel limit increases by 1,000.
All forgotten stories and muffled cries sink into the arid sea behind a pair of eyes, awaiting a chariot ablaze with searing flames to roll across the lightless surface of the abyss.
All forgotten stories and muffled cries sink into the arid sea behind a pair of eyes, awaiting a chariot ablaze with searing flames to roll across the lightless surface of the abyss.
3

Cinema 03
Chains of Fate
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
The chariot shines in splendor, the scorched earth stretches without end. Yet within the body of an innocent child grows a tyrant destined to consume all life.
The chariot shines in splendor, the scorched earth stretches without end. Yet within the body of an innocent child grows a tyrant destined to consume all life.
4

Cinema 04
Balefire Horizon
Mindscape Effect Hidden
Perhaps the beacon of first light can only be reached by passing through the darkest night. Perhaps every hero must walk a road of thorns. So the forsaken child wanders in self-imposed exile, until the cursed fire burns away the final remains of their mortal shell.
Perhaps the beacon of first light can only be reached by passing through the darkest night. Perhaps every hero must walk a road of thorns. So the forsaken child wanders in self-imposed exile, until the cursed fire burns away the final remains of their mortal shell.
5

Cinema 05
Youthful Guardian
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
The tyrant's crown is remade as a bridle, with silver-white iron wardens and gallant horses. They guard the child who burns forever, crossing beyond the digital prison and the deceptions of the night.
The tyrant's crown is remade as a bridle, with silver-white iron wardens and gallant horses. They guard the child who burns forever, crossing beyond the digital prison and the deceptions of the night.
6

Cinema 06
Morning Star at Dawn
Mindscape Effect Hidden
Dusk bleeds crimson, dawn soft as ever. The morning star has risen above the horizon, wiping away the tears of childhood. Its soft sigh lingers like the closing rhyme of a poem. The long night is but a prelude to sunrise.
Dusk bleeds crimson, dawn soft as ever. The morning star has risen above the horizon, wiping away the tears of childhood. Its soft sigh lingers like the closing rhyme of a poem. The long night is but a prelude to sunrise.
