
Pyrois
Grip tight the reins tempered by the light of dawn.
What's scorched never fades beneath the skin —
Until they step onto the promised golden chariot once more.
PROFILE ///
Grip tight the reins tempered by the light of dawn.
What's scorched never fades beneath the skin —
Until they step onto the promised golden chariot once more.
/// BASE INFO
Not revealed
Not revealed
Not revealed
Version 3.0 "A Sleepwalker's Confession"
# Combat Skills

Basic Attack
Basic Attack: Emberglow
Press
Performs up to three attacks forward, dealing Ether DMG.
Basic Attack: Celestial Light
With 30 or more Solar Prominence, hold
Unleashes up to four attacks forward, dealing massive Ether DMG.
If another character is switched in during the 3rd hit, Pyrois automatically performs the 4th hit off-field.
Each hit consumes a certain amount of Solar Prominence. Character is invulnerable during the 3rd and 4th hits.

Dodge
Dodge: Twilight
Press
A quick dash dodge.
Character is invulnerable while using this skill.
Dash Attack: Sunrise
Press
Delivers a quick slash forward, dealing Ether DMG.
Dodge Counter: First Light
Press
Performs a forward spinning slash, dealing Ether DMG.
After using the skill and with 30 or more , hold
Character is invulnerable while using this skill.

Assist
Quick Assist: Duskguard
When the active character is launched, press
Launches a series of attacks against the target, dealing Ether DMG.
After using the skill and with 30 or more Solar Prominence, hold
Character is invulnerable while using this skill.
Assist Follow-Up: Return to Daylight
When the on-field character is about to be attacked, press
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Defensive Assist: Ironhide Behemoth
Press
Performs a forward thrust attack, dealing Ether DMG.
After using the skill and with 30 or more Solar Prominence, press or hold
Character is invulnerable while using this skill.

Special Attack
Special Attack: Fading Rays
Press
Performs a rush attack, dealing Ether DMG.
EX Special Attack: Sun's Halo
With enough Energy, press
Quickly charges forward and performs a series of consecutive attacks, dealing massive Ether DMG.
If hit by an enemy attack during the charge, triggers a Perfect Block effect, nullifying the damage and increasing the move's Interrupt Level to that of a Heavy Defensive Assist.
After using the skill and with 30 or more Solar Prominence, hold
Character is invulnerable while using this skill.
Special Attack: Assault Directive
When an Ultimate or EX Special Attack: Sun's Halo is used, Phaethon performs an assist attack, dealing Ether DMG.
This effect can trigger once every 2.5s, and is guaranteed to trigger when using an Ultimate.

Chain Attack
Chain Attack: Ceremonial March
When a Chain Attack is triggered, select the character to activate:
Performs a coordinated attack with Phaethon, dealing massive Ether DMG.
After using the skill and with 30 or more Solar Prominence, press or hold
Character is invulnerable while using this skill.
Ultimate: Total Annihilation
When Decibel Rating is at or above Blasting, press
After charging, performs a downward slash, dealing massive Ether DMG.
After using the skill and with 30 or more Solar Prominence, press or hold
Character is invulnerable while using this skill.
Ultimate: Triumphant Return
When Decibel Rating is at or above Blasting, press
Releases an energy burst in the surrounding area, dealing massive Ether DMG.
After using the skill and with 30 or more Solar Prominence, hold
Character is invulnerable while using this skill.
Ultimate: Unbound Swordstorm
When Decibel Rating is at or above Blasting, press
Unleashes consecutive attacks forward, dealing massive Ether DMG.
After using the skill and with 30 or more Solar Prominence, hold
Character is invulnerable while using this skill.
Ultimate: Eternal Imprisonment
When Decibel Rating is at or above Blasting, press
Gathers energy ahead before unleashing a Finishing Move, dealing massive Ether DMG.
After using the skill and with 30 or more Solar Prominence, hold
Character is invulnerable while using this skill.

Core Skill
Core Passive: Radiant Chariot
Upon entering battle, Pyrois gains 30 Solar Prominence. This effect can trigger once every 180s in Investigation Zone mode.
Landing different attacks on enemies grants a certain amount of Solar Prominence, and Pyrois also gains 0.5 Solar Prominence every second while in combat, up to a max of 60.
When Pyrois uses different Ultimates, they gain the following effects:
Upper Branch - Ultimate: Total Annihilation: Gain 30 Solar Prominence and enter the Mirage state. While in the Mirage state, Pyrois' Ultimate deals 40% increased CRIT DMG against Stunned enemies, and with 30 or more Solar Prominence hold
Lower Branch - Ultimate: Triumphant Return: Enter the state. While in the Sunflare state, Energy Generation Rate increases by 15%, and DMG dealt increases by 20%/23.4%/26.8%/30.2%/33.6%/37%/40%, and triggering a Perfect Block with an EX Special Attack grants 10 Solar Prominence. This effect lasts 200s. Repeated triggers reset the duration.
Left Branch - Ultimate: Unbound Swordstorm: Heavy attacks that hit enemies in the Contamination state deal 450%/525%/600%/675%/750%/825%/900% of ATK as additional DMG.
Right Branch - Ultimate: Eternal Imprisonment: Heavy attacks that hit Stunned enemies trigger the Totalize effect, dealing 1125%/1312%/1499%/1686%/1873%/2060%/2250% of ATK as additional DMG. Upon activating this skill, the Stun duration of all currently Stunned enemies is extended by 3s. When the Finishing Move hits, the enemy's Stun state ends.
Additional Ability: Glorious Legion
When another character in your squad is a Stun or Support character:
Pyrois' CRIT DMG increases by 40%.
Using a Chain Attack grants 300 Decibels.
Ascension
AGENT_LEVEL_UPGRADE_SYSTEM
Stats Upgrade
Mindscape Cinema

Shadows of Twilight Past
Upon entering the battlefield, Pyrois gains 1,000 Decibels.
This effect can trigger once every 180s in Investigation Zone mode. CRIT Rate increases by 8 %.
The dark night is a tide of shadow, drowning the fields of a fallen civilization.
Deluded gods forge a blazing golden spear, seeking to pierce the throat of the abyss.

Blazing Cavalry
Using Ultimate: Triumphant Return grants 1,500 Decibels. This effect can trigger once every 180s.
Pyrois's Decibel limit increases by 1,000.
All forgotten stories and muffled cries sink into the arid sea behind a pair of eyes, awaiting a chariot ablaze with searing flames to roll across the lightless surface of the abyss.

Chains of Fate
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
The chariot shines in splendor, the scorched earth stretches without end. Yet within the body of an innocent child grows a tyrant destined to consume all life.

Balefire Horizon
When Pyrois triggers a Perfect Block with EX Special Attack: Sun's Halo, immediately gain shield equal to 8% of Max HP, lasting 10s.
Repeated triggers reset the duration.
Pyrois deals 10% extra Daze while shielded.
Perhaps the beacon of first light can only be reached by passing through the darkest night. Perhaps every hero must walk a road of thorns.
So the forsaken child wanders in self-imposed exile, until the cursed fire burns away the final remains of their mortal shell.

Youthful Guardian
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
The tyrant's crown is remade as a bridle, with silver-white iron wardens and gallant horses.
They guard the child who burns forever, crossing beyond the digital prison and the deceptions of the night.

Morning Star at Dawn
Mindscape Effect Hidden
Dusk bleeds crimson, dawn soft as ever.
The morning star has risen above the horizon, wiping away the tears of childhood.
Its soft sigh lingers like the closing rhyme of a poem.
The long night is but a prelude to sunrise.
