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Solitary Suanni

Solitary Suanni

Ancient Lord of the Mountains
These elegant and proud mystical beasts only live in mountains shrouded in adeptal energy. Since ancient times, they have been considered a symbol of good fortune, and their preference for living aloof from the material world has been admired by intellectuals for generations. In ancient legends from Chenyu Vale, the leader of the suanni was called the Mountain Lord and was considered to be of the same standing as the adepti. Another theory claims that the Xuanwen Beasts that roam the mountains these days are the descendants of the suanni, but that the thinning of their blood over the years has caused them to devolve into violent creatures. Although this contradicts another theory regarding the origin of Xuanwen Beasts, the few records of the suanni often show them attended by a large number of Xuanwen Beasts. These days, the well-known Wushou Dance in Chenyu Vale came from the movements of the suanni. But since only a handful of people have actually seen such creatures, most can only imagine what they look like. After thousands of years of changes and different artistic interpretations, the Wushou Dance costume head has developed into its current style.

Level 100 Stats

HP
3,452,386
ATK
19,698

Resistance Information

Base Resistance

Hydro:+70%
Anemo:+70%

Status Resistance

Entering battle
All Resistance: +200%
Adeptal Power
All Resistance: +200%

Battle Guide

A beast dwelling in the deep mountains. It will periodically draw upon the adeptal powers and alternately unleash Hydro Ult and Anemo Ult. During its Ults, all-type RES is increased by 200% for 10s.

Hydro Ult: Continuously deal Hydro DMG in random surrounding areas. In the end, summon deadly tides in 7 huge circles, dealing massive Hydro DMG.
During the Ult it will apply Hydro to itself. Freeze it with Cryo attacks and destroy its Frozen state with the Superconduct, Melt, Swirl, Crystallize or Shatter# Reactions to remove its RES increase and temporarily paralyze it.#

Anemo Ult: Summon 3 moving Gale Orbs and continuously deal Anemo DMG in random surrounding areas. In the end, deal massive Anemo DMG to the entire arena. The Gale Orbs will transform into vertexes, pulling characters in and dealing Anemo DoT.
Swirl all three Gale Orbs with the Electro, Hydro, Cryo or Pyro Elements# to remove its RES increase and temporarily paralyze it.#

Hydro and Anemo Adeptal Powers are used alternately, at intervals of 30s~60s. The first is always Hydro. When HP falls below 70%, uses Hydro Ult ignoring interval. When HP falls below 40%, uses Anemo Ult ignoring interval.

Detailed Tutorial

Tutorial Image 1
An illuminated beast that dwells deep within the mountains that can use Hydro and Anemo simultaneously in battle. Render it Frozen while it is gathering Hydro-aligned adeptal energy, before using Shatter, Melt, or other Elemental Reactions to break the ice and cause it to enter an immobile state. When it is gathering Anemo-aligned adeptal energy, use attacks from Elements that can react with Anemo to destroy the Spiritwind Pearls summoned during the process to achieve the same advantage.