A humanoid monster formed from the agglomeration of water. Countless wills dissolved in the water, which, like the universe, was full of souls that wished to be born. The perilous undercurrents within the shattered memories of the Ley Lines now come forth in their fullness...
Special Mechanic
Helping Half-Tulpa
1 Half-Tulpa will emerge during the challenge at intervals. After some time, the Hydro Tulpa will absorb Half-Tulpas to enhance itself: It will grow larger, its ATK will increase, and it will launch more dangerous attacks. Use attacks or Elemental Reactions to destroy Half-Tulpas in time or Freeze them to interrupt this absorption.
A monster that can continuously generate heat to sustain its activities. A failed attempt to birth wisdom from pure energy that bears the outline of a great race yet possesses no more consciousness than a stone. This survivor of failed experiments is fortunate to be ignorant and numb, knowing naught but instinctual slaughter...
Special Mechanic
Dual Pyroclast
Starts in the Geohuman form, which possesses higher All Elemental and Physical RES. After it takes a certain number of Pyro DMG instances, it will completely enter its Molten Dragon form, in which All Elemental and Physical RES apart from Pyro RES is greatly decreased. After it goes on to take Pyro DMG, it will progressively take additional DMG. If it takes a certain number of additional Pyro DMG instances while in Molten Dragon form, it will enter Overburn, falling down and becoming immobilized. This will also cause its All Elemental and Physical RES to be further decreased. After being immobilized for a time, it will return to Geohuman form.
Cooldown Effect
After taking Hydro DMG or Cryo DMG, it will gradually return to the higher-RES Geohuman form.
A domination mechanism from the ancient ruins. In the distant past, a once-mighty ancient race used this mechanism to oversee the operation of their cities. Even now, long after the fall of their civilization, it still retains immense authority. It has returned to this realm via Ley Line memories once again to perform its "abnormality cleansing" duties...
Special Mechanic
Sweeper Mode
Will enter Sweeper Mode while in combat: All Elemental and Physical RES is greatly increased, and it will generate Flow Momentum while performing attacks. The higher its Flow Momentum, the faster it will rotate and the more DMG it will deal. It will lose Flow Momentum after taking Cryo DMG. Below a certain Flow Momentum value, it will stop rotating and attacking, and its All Elemental and Physical RES will be greatly decreased, with its Cryo RESdecreasing still more.
Counterstrike Mode
If an active character enters and maintains the Nightsoul's Blessing state for a time, this opponent will enter Counterstrike Mode and switch to attacking with tracking rays. At this time, its All Elemental and Physical RES will be decreased. In this state, after it takes a certain number of Cryo DMG instances, it will cease attacking altogether and its All Elemental and Physical RES will be further decreased.
Stygian Onslaught Rules
Team & Time
Difficulty 1~310min per boss, characters can be reused, co-op available
Difficulty 4~5120s per boss, characters cannot be reused
Difficulty 6120s per boss, get higher rewards if total time within 180s
Rewards
Difficulty Reward Content
1
150
2
150
3
150
4
Artifact Reroll
5
Artifact Reroll
6
Weapon Transmog
Artifact Rewards
Choose a domain and get artifact rewards through the following methods:
After completing difficulty 3 or above, consume resin to get rewards once
Each version has 10 burst days, can consume extra 20/40/60 resin for 1/2/3 rewards
Cumulative 120 Resin→Extra 5-star Artifact
Cumulative 1200 Resin→Get Artifact Reroll Material
Difficulty
In Stygian Onslaught, form three teams to defeat three bosses
Difficulty Level:1~6Same bosses for each level
Complete difficulty 1~3 to get all primogem rewardsDifficulty 4~6 enemies are greatly enhanced with new mechanics