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HP 10Energy 3
Columbina
HydroCatalystNod-Krai
"Welkin Moon's Homecoming" Columbina
Moonlit Dove, Where Lies Your Cove?
■ Source
Reward for inviting Columbina to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
Reward for inviting Columbina to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
Talents

Moondew Cascade
Normal Attack
Deals 1
Hydro DMG.
During this match, after opposing characters have been affected by a total of 3 instances of Lunar Reactions, if there is a card with Cost Reduction attached to it in your Hand, place 1 random card in your Hand with Cost Reduction attached to it on top of your deck, then deal 1
Dendro DMG. (Once per Round)
Hydro DMG.During this match, after opposing characters have been affected by a total of 3 instances of Lunar Reactions, if there is a card with Cost Reduction attached to it in your Hand, place 1 random card in your Hand with Cost Reduction attached to it on top of your deck, then deal 1
Dendro DMG. (Once per Round)
Eternal Tides
Elemental Skill
Deals D__KEY__DAMAGE D__KEY__ELEMENT and creates Gravity Ripple.
■ Gravity Ripple
End Phase: Deal 1
Hydro DMG.
Usage(s): 2
Hydro DMG.Usage(s): 2

Moonlit Melancholy
Elemental Burst
Deals D__KEY__DAMAGE D__KEY__ELEMENT and creates Lunar Domain.
■ Lunar Domain
When the opponent is affected by Lunar-Charged: Also apply Electric Shock to 3 random cards in the opponent's Hand, increase DMG dealt by your Lunar-Charged by 2, and set the DMG dealt by your Thundercloud to 3.
When the opponent is affected by Lunar-Bloom: Apply Cost Reduction to a random card in your Hand 3 times instead.
When the opponent is affected by Lunar-Crystallize: The number of Moondrift Harmony generated is changed to 3.
Usage(s): 3
When the opponent is affected by Lunar-Bloom: Apply Cost Reduction to a random card in your Hand 3 times instead.
When the opponent is affected by Lunar-Crystallize: The number of Moondrift Harmony generated is changed to 3.
Usage(s): 3

Moonsign Benediction: Moonlight, Lent Unto You
Passive Skill
(Passive) During this match, when the opponent is affected by the 
Electro-Charged Reaction/
Bloom Reaction/
Hydro Crystallize Reaction, the reaction will be converted to the Lunar-Charged/Lunar-Bloom/Lunar-Crystallize Reaction.
When the opponent is affected by the Lunar-Charged/Lunar-Bloom/Lunar-Crystallize Reaction: Deals 1
Electro DMG/
Dendro DMG/
Geo DMG. (Once per Round)

Electro-Charged Reaction/
Bloom Reaction/
Hydro Crystallize Reaction, the reaction will be converted to the Lunar-Charged/Lunar-Bloom/Lunar-Crystallize Reaction.When the opponent is affected by the Lunar-Charged/Lunar-Bloom/Lunar-Crystallize Reaction: Deals 1
Electro DMG/
Dendro DMG/
Geo DMG. (Once per Round)
Moonsign Benediction: Moonlight, Lent Unto You
Passive Skill

Moondew Cascade
Normal Attack
Dictionary
■
Hydro DMG
Applies
Hydro and can trigger the following Elemental Reactions:

Vaporize: DMG +2 for this instance

Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target.

Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round. (Can be removed in advance after the target receives +2 Physical or Pyro DMG)

Bloom: DMG +1 for this instance, creates a Dendro Core that grants +2 DMG to the next instance of Pyro or Electro DMG.

Lunar-Charged: Creates a Thundercloud that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply Electric Shock to a random card in your opponent's Hand.)

Lunar Bloom: Deal +1 DMG for this instance, and apply Cost Reduction to a random card in your Hand.

Lunar-Crystallize: This DMG +1, and create 1 Moondrift Harmony that can summon and enhance Moondrift and add it to your Hand.
Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target.
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round. (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a Dendro Core that grants +2 DMG to the next instance of Pyro or Electro DMG.
Lunar-Charged: Creates a Thundercloud that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply Electric Shock to a random card in your opponent's Hand.)
Lunar Bloom: Deal +1 DMG for this instance, and apply Cost Reduction to a random card in your Hand.
Lunar-Crystallize: This DMG +1, and create 1 Moondrift Harmony that can summon and enhance Moondrift and add it to your Hand.■
Dendro DMG
Applies
Dendro and can trigger the following Elemental Reactions:

Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)

Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG

Lunar Bloom: Deal +1 DMG for this instance, and apply [Cost Reduction] to a random card in your Hand
Dendro and can trigger the following Elemental Reactions:
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG
Lunar Bloom: Deal +1 DMG for this instance, and apply [Cost Reduction] to a random card in your Hand■ Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.
This card will be discarded immediately once it has 0 Usages remaining.
■ Gravity Ripple
End Phase: Deal 1
Hydro DMG.
Usage(s): 2
Hydro DMG.Usage(s): 2
■ Lunar-Charged
Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit.)
When the [Thundercloud] is created or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit.)When the [Thundercloud] is created or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.
■ Thundercloud
End Phase: Deal 2
Electro DMG.
Usage(s)(s): 1 (Can stack, no stack limit)
When this card enters the field, or its usages increase: Apply Electric Shock to 1 random card in your opponent's Hand.
Electro DMG.Usage(s)(s): 1 (Can stack, no stack limit)
When this card enters the field, or its usages increase: Apply Electric Shock to 1 random card in your opponent's Hand.
■ Lunar-Bloom
Deal +1 DMG for this instance, and apply [Cost Reduction] to a random card in your Hand.
■ Lunar-Crystallize
This DMG +1, and create 1 Moondrift Harmony that can summon and enhance Moondrift and add it to your Hand.
■ Lunar Domain
When the opponent is affected by Lunar-Charged: Also apply Electric Shock to 3 random cards in the opponent's Hand, increase DMG dealt by your Lunar-Charged by 2, and set the DMG dealt by your Thundercloud to 3.
When the opponent is affected by Lunar-Bloom: Apply Cost Reduction to a random card in your Hand 3 times instead.
When the opponent is affected by Lunar-Crystallize: The number of Moondrift Harmony generated is changed to 3.
Usage(s): 3
When the opponent is affected by Lunar-Bloom: Apply Cost Reduction to a random card in your Hand 3 times instead.
When the opponent is affected by Lunar-Crystallize: The number of Moondrift Harmony generated is changed to 3.
Usage(s): 3
■
Electro DMG
Applies
Electro and can trigger the following Elemental Reactions:

Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character

Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG

Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)
Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)■
Geo DMG
Reacts with Elements if they are already applied:

Cryo Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)

Hydro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)

Pyro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)

Electro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)

Lunar-Crystallize: This DMG +1, and create 1 Moondrift Harmony that can summon and enhance Moondrift and add it to your Hand.

Cryo Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)
Hydro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)
Pyro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)
Electro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)
Lunar-Crystallize: This DMG +1, and create 1 Moondrift Harmony that can summon and enhance Moondrift and add it to your Hand.
