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Honkai: Star Rail
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Savage God, Mad King, Incarnation of Strife

Savage God, Mad King, Incarnation of Strife

Resistance
Physical20%
Pyro20%
Wind20%
Imaginary20%
Weaknesses
IceIce
LightningLightning
QuantumQuantum
The Titan of Strife continues the mad war in their frenzy, becoming the unconquerable fear of the masses of Amphoreus.
They once were famed through glory, earning respect from gods and from the people of the land. And yet, the city that revered them was sundered, and the poems that praised their name were destroyed. Only their evil reputation lingers in this lightless era and end times, tainting the Throne of Worlds' brilliance.

Basic Stats

Weaknesses
IceLightningQuantum

Skills

Lightning Spear of the Firmament

Deals minor Imaginary DMG to one designated target.

Worldsplitting Spine

Deals minor Imaginary DMG to one designated target and adjacent targets.

Hewing of the River of Souls

Deals Imaginary DMG to one designated target.

Survivors Unto Dead Waters

Deals Imaginary DMG to one designated target.

Unceasing Flames of War

Deals Imaginary DMG to all targets.

Pyre of High Graves

Deals Imaginary DMG to all targets.

Sky-Piercing Lance

Deals successive minor Imaginary DMG to random single targets.

Ruination of Night and Light

Deals successive minor Imaginary DMG to random single targets.

Calamity Eternal

Deals Imaginary DMG to all targets and apply "Glory". At the same time, this unit obtains $2$ stacks of "Titanic Corpus," reducing DMG taken by $3p$. When "Titanic Corpus" stacks reduce to 0, this unit's action is delayed, takes massive Imaginary DMG, and regenerates $4p$ Energy for all targets. Possessing "Titanic Corpus" will greatly increase the DMG dealt by the next attack, with a high chance of inflicting Imprisonment on all attacked targets.

All Realms Leveled, All Legions to Dust

Deals massive Imaginary DMG to all targets. The DMG is distributed evenly among the targets.

Polis Protector

Possesses a number of "War Armor" stacks, which decreases DMG taken. Loses 1 stack of "War Armor" on this unit after being attacked. When at 0 stacks, "War Armor" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed "War Armor" will regenerate Energy. After "War Armor" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. "War Armor" will be restored to maximum stacks at the end of this unit's turn.

Valorous Death Before Glorious Return

When unleashing "Calamity Eternal," apply "Glory" to all targets. Every stack of "Glory" increases DMG dealt by $1p$ and Energy Regeneration Rate by $3p$. When the affected target uses Skill or Ultimate, "Glory" can be stacked, up to $2$ stacks. After the next action by "Savage and Mad God, Incarnation of Strife," dispel "Glory" from all targets.