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Ororon

Ororon

Shadow of the Night-Wind

Electric ElectricBowMictlan Nov 19, 2024

A young man from the Masters of the Night-Wind who instead lives in the wild alongside all manner of life.

Profile

90

Base HP

9244

Base ATK

244

Base DEF

587

ATK

24.0%

ElementElectric Electric
WeaponBow
ConstellationVampyrum Spectrum
AffiliationMictlan
Birthday10/14
CV (EN)Nathan Nokes
CV (CHS)梁达伟
CV (JP)近藤隆
CV (KR)Seo Joung-ik

Talents

Spiritvessel Snapshot
Normal Attack

Spiritvessel Snapshot

Normal Attack
Performs up to 3 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, Electro energy will accumulate on the arrowhead. A fully charged arrow will deal Electro DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Lv.15
Detailed Attributes (Lv. 15)
1-Hit DMG135.4%
2-Hit DMG118.7%
3-Hit DMG186.7%
Aimed Shot117.3%
Fully-Charged Aimed Shot295%
Plunge DMG152.0%
Low/High Plunge DMG304%/380%
Night's Sling
E. Elemental Skill

Night's Sling

Ororon manifests an ancient mystical technique from the Masters of the Night-Wind as a Spirit Orb of midnight shade and throws it at his foe, dealing Nightsoul-aligned Electro DMG.
When other opponents are nearby, the Spirit Orb will bounce between them, dealing Nightsoul-aligned Electro DMG. Each time Night's Sling is used, each opponent can only be selected as a target once.
After 3 bounces, or if there are no eligible targets left, the Orb will disappear.

"People always wish to foretell the future, but that might be because they have yet to discover that which they must do... Sorry, I'm saying complicated things again, aren't I..."
Lv.15
Detailed Attributes (Lv. 15)
Spirit Orb DMG469.3%
CD15.0s
Cooldown: 15秒
Special Jump
E. Elemental Skill

Special Jump

If this character is in Natlan, Hold to consume Phlogiston and execute a Rocket Double Jump. When Phlogiston is completely depleted, it will consume Stamina to execute the Double Jump instead.
Lv.15
Detailed Attributes (Lv. 15)
Lv.1 → Lv.15 Upgrade Materials
Dark Voices Echo
Q. Elemental Burst

Dark Voices Echo

Ororon works an ancient ritual, dealing Nightsoul-aligned AoE Electro DMG, summoning forth a Supersonic Oculus.

Supersonic Oculus
·Continuously taunts nearby opponents and attracts attacks from them.
·Continuously rotates and fires off sonic waves that deal Nightsoul-aligned Electro DMG.

Those with sharp enough senses can hear the minute voices with which all things speak. That way, they will never lose their way — not even on long, lightless nights.
Lv.15
Detailed Attributes (Lv. 15)
Ritual DMG414.2%
Soundwave Collision DMG78.8%
Duration9.0s
CD15.0s
Energy Cost60
Cooldown: 15秒
Energy Cost: 60

Passive Talents

Nightshade Synesthesia

Nightshade Synesthesia

After a nearby party member triggers Nightsoul Burst, Ororon will gain 40 Nightsoul points. Within 15s after using his Elemental Skill, when other party members' Hydro or Electro attacks hit opponents, Ororon will gain 5 Nightsoul points, an effect that can occur every 0.3s for a maximum of 10 times during this 15s duration.
Ororon can have a maximum of 80 Nightsoul points.

Also, when nearby opponents take Electro-Charged or Lunar-Charged reaction DMG or Nightsoul-aligned DMG dealt by other nearby characters, Ororon will consume 10 Nightsoul points (provided he has at least that amount), entering the Nightsoul's Blessing state and triggering the Hypersense effect: Deal Nightsoul-aligned Electro DMG based on 160% of Ororon's ATK to at most 4 nearby opponents. The aforementioned effect can trigger once every 1.8s.

Nightsoul's Blessing: Ororon
Ororon's Nightsoul's Blessing state lasts 6s.
Aspect Catalyst

Aspect Catalyst

After the Elemental Skill Night's Sling's Spirit Orb hits an opponent, Ororon will gain the Aspect Sigil effect for 15s.

Aspect Sigil
When a nearby active party member hits an opponent with Normal, Charged, or Plunging Attacks, that character will restore 3 Energy. If Ororon is off-field, Ororon will also restore 3 Energy. This effect can trigger once every 1s, and can trigger 3 times per duration.
Night Realm's Gift: Flowing Fog, Spritely Shadows

Night Realm's Gift: Flowing Fog, Spritely Shadows

While in an area with Phlogiston Mechanics within Natlan, he can use Nightsoul Transmission: Ororon. When the active character is currently in the air, the following will trigger when switching to Ororon: Ororon will leap up high. Nightsoul Transmission can be triggered once every 10s by your party.

Holding Aiming Mode will cause Ororon to enter the "Spiritspeaker" state, which will allow him to interact with "Nightspirit Graffiti" and "Nightspirit Sigils," extracting information and power from them. The rules for interacting with these objects follow the same rules as those governing Iktomisaurus interactions.

Additionally, holding the jump button will cause Ororon to consume 75 Stamina and leap. In areas within Natlan where Phlogiston mechanics are present, Ororon will prioritize consuming 5 Phlogiston to leap to a height higher still.
When in the air, Ororon can Hold his Normal Attack to consume Phlogiston or Stamina and enter Aiming Mode.
The Art of Skinchanging

The Art of Skinchanging

Increases gliding SPD for your own party members by 15%.
Not stackable with Passive Talents that provide the exact same effects.

Constellations

Vampyrum Spectrum

Trails Amidst the Forest Fog1

Trails Amidst the Forest Fog

The Elemental Skill Night's Sling's Spirit Orb can bounce 2 additional times.
Additionally, after the Spirit Orb hits an opponent, it will apply the Nighttide effect to them for 12s. Opponents affected by Nighttide take 50% increased DMG from Hypersense triggered by the Ascension Talent, "Nightshade Synesthesia." You must first unlock the Ascension Talent "Nightshade Synesthesia."
King Bee of the Hidden Honeyed Wine2

King Bee of the Hidden Honeyed Wine

After using his Elemental Burst, Dark Voices Echo, Ororon will obtain the Spiritual Supersense effect for 9s.

Spiritual Supersense
Gain 8% Electro DMG Bonus.
Additionally, during this time, every additional opponent hit by the Elemental Burst Dark Voices Echo or Supersonic Oculus will grant Ororon a further 8% Electro DMG Bonus. The maximum that can be gained this way is 32% Electro DMG Bonus.
Roosting Bat's Spiritcage3

Roosting Bat's Spiritcage

Increases the Level of Dark Voices Echo by 3.
Maximum upgrade level is 15.
As the Mysteries of the Night Wind4

As the Mysteries of the Night Wind

The Supersonic Oculus summoned by the Elemental Burst Dark Voices Echo rotates 25% faster.
Additionally, Ororon will restore 8 Energy to himself after using Dark Voices Echo.
A Gift For the Soul5

A Gift For the Soul

Increases the Level of Night's Sling by 3.
Maximum upgrade level is 15.
Ode to Deep Springs6

Ode to Deep Springs

After triggering Hypersense through the Ascension Talent, Nightshade Synesthesia, your current active character's ATK is increased by 10% for 9s. Max 3 stacks, each stack is counted independently.
Additionally, when you use the Elemental Burst Dark Voices Echo, you will trigger one instance of an effect equivalent to Hypersense, dealing 200% of its original DMG.
You must first unlock the Ascension Talent "Nightshade Synesthesia."

Ascension

Guides

Spiral Abyss Statistics

Usage Rate (Constellation)

C0: 4.3% C1: 6.9% C2: 13.6% C3: 12.7% C4: 11.6% C5: 8.3% C6: 42.7%

Builds

Usage Rate: 37.5%
Special Stat:⏳ ATK%🏆 Electro DMG%👑 CRIT Rate
Constellation
C1: 18.8% C2: 0.0% C3: 18.8% C4: 0.0% C5: 0.0% C6: 62.5%
Usage Rate: 14.3%
Special Stat:⏳ ATK%🏆 Electro DMG%👑 CRIT DMG
Constellation
C1: 0.0% C4: 20.0% C5: 40.0% C6: 40.0%
Usage Rate: 7.1%
Special Stat:⏳ ER%🏆 ATK%👑 CRIT Rate
Constellation
C1: 0.0% C4: 50.0% C6: 50.0%

Builds

Ororon (Off-field DPS) | Build

Character Guide • Build: Ororon | Update Date: 09/19/2025 | Editor: ._.samantha._.

• Best Weapon(s):

Elegy for the End
Elegy for the End
Ororon's best 5-star weapon. Provides him with needed ER stat and serves as a good option for his team's damage

• Replacement Weapon(s):

Favonius WarbowThe StringlessAlley HunterSong of StillnessChain Breaker
Chain Breaker and Song of Stillness
Good craftable options for Ororon. Song of Stillness requires Ororon to be healed to maintain its passive.

Alley Hunter
Provides a nice amount of ATK and DMG%.

The Stringless
Becomes better the more Electro-Charged or Overloaded reactions Ororon himself triggers.

Favonius Warbow
Reduces Ororon and his teammates' energy requirements, at the cost of Ororon's personal damage.

• Best Artifact Set:

• Second Best Artifact Set:

• Third Best Artifact Set:

• Main Stats Priority

<sands>ATK% or Energy Recharge%
<goblet> Electro DMG Bonus% or ATK%
<circlet> CRIT DMG or CRIT Rate

• Substats Priority

Energy Recharge%
CRIT Rate
CRIT DMG
ATK%
Elemental Mastery

• Talent Priority

1) Elemental Burst: Dark Voices Echo
2) Elemental Skill: Night's Sling
N/A) Normal Attack: Spiritvessel Snapshot

• Notes:

Ororon's ER requirements are typically around 160%-190% if he's the solo Electro in the team and ~120% if there's another Electro character in the team

Synergies

Ororon | Team Composition and Synergy

Character Guide • Synergy: Ororon | Update Date: 09/12/2025 | Editor: .m1zuneko

Ororon
Flexible
OroronMavuika
OroronNeuvilletteFurinaKaedehara Kazuha
OroronChevreuseMavuikaIansan
OroronChascaFurinaBennett
OroronClorindeFurina
Flexible

Other

Namecard

Ororon: Nightshade
Ororon: Nightshade

Ororon: Nightshade

Namecard style. Just as starlight cannot overpower the darkness of night, so too do shadows linger beneath the candle's light. Likewise, the heart's emptiness cannot easily be filled.

Special Dish

Honey-Glazed Ceviche

Honey-Glazed Ceviche

Outfits

Batwing Iris

Batwing Iris

Default

Ororon's outfit. Those with foresight should know how to conceal themselves. Thus, cape and cowl are his greatest weapons.

Batwing Iris

Stories

The Masters of the Night-Wind's territory lies in the heart of Natlan, to the west of the Stadium of the Sacred Flame. From a distance, it appears much like a cloud of faintly glowing purple mist in the mountain valleys. The impression left by members of their tribe on others is similar — profound, mysterious, and with a penchant for cryptic turns of phrase. Unless they're out traveling on a commission, such as for healing or fortune-telling, they seldom show themselves outside. Ororon, however, is an exception. This is not due to an inclination for mingling with the crowds, but rather that he prefers exploring the wilderness. He ventures deeper and deeper in directions where few dare to tread, and even ten Tatankasaurs could not drag him back. What's more, "where few dare to tread" is not simply limited to a literal sense. All who have spoken with him know that keeping up with his train of thought can be... a challenge, to say the least. A test, if you will, of both wits and perseverance. Yet it has never been Ororon's intention to pose such a challenge, just as the reasons behind many of his words and actions are actually quite simple and not in need of overinterpretation. Take, for instance, the time a kind-hearted passerby came across his dwelling in the wild. Wearing a concerned expression, they approached and asked, "I see you're living all alone out here... Must have fallen out with someone in your tribe, huh? Is there anything I can help you out with?" "Of course not." Ororon paused from his gardening for a moment, then stood up and gestured at the Aphids all around him, before responding earnestly, "It's just that these little guys love this place, and I'm more than happy to keep them company."

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