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Varka

Varka

Knight of Boreas

Wind WindClaymoreKnights of Favonius Feb 24, 2026

Grand Master of the Knights of Favonius. Knight of Boreas, protector of Mondstadt.

Profile

90

Base HP

12613

Base ATK

353

Base DEF

795

CRIT DMG

38.4%

ElementWind Wind
WeaponClaymore
ConstellationLupus Majoris
AffiliationKnights of Favonius
Birthday2/17
CV (EN)Joseph May
CV (CHS)郝祥海
CV (JP)杉田智和
CV (KR)Park Sang-hoon

Talents

Favonius Bladework: Dancing Radiance
Normal Attack

Favonius Bladework: Dancing Radiance

Normal Attack
Imitating an ancient knightly war-dance, Varka wields dual claymores to perform up to 5 consecutive strikes.

Charged Attack
Consumes a certain amount of Stamina to charge forward and perform an especially powerful dual blade slash toward the front.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Lv.15
Detailed Attributes (Lv. 15)
1-Hit DMG175.1%
2-Hit DMG64.2%+119.1%
3-Hit DMG86.7%+161.1%
4-Hit DMG148.2%+79.8%
5-Hit DMG186.5%+100.4%
Charged Attack DMG229.0%+123.3%
Charged Attack Stamina Cost50.0
Plunge DMG199.5%
Low/High Plunge DMG399%/498%
Windbound Execution
E. Elemental Skill

Windbound Execution

Manifest the true essence of Favonius Bladework with absolute power. Produces different effects depending on whether the skill is Tapped or Held.

Tap
Leap forward and slash in one fluid motion, dealing AoE Anemo DMG and switching to Sturm und Drang mode.
While in Sturm und Drang, Varka's Normal Attack and Charged Attack DMG is increased, and he cannot perform Plunging Attacks. Also, when performing Normal or Charged Attacks, Varka's dual-wielded claymores will deal corresponding Elemental DMG based on the Elemental Types of the characters in the party, respectively. This Elemental DMG cannot be overridden by infusions.
Additionally, when in Sturm und Drang, if there are Pyro, Hydro, Electro or Cryo characters in the party, Varka's Elemental Skill Windbound Execution will be converted to the special Elemental Skill, Four Winds' Ascension, dealing corresponding Elemental DMG and Anemo DMG. Additionally, Varka can also expend uses of the special Elemental Skill Four Winds' Ascension to perform a special Charged Attack, Azure Devour, that does not consume stamina to deal corresponding Elemental DMG and Anemo DMG.

Hold
After charging for a while, leap forward. The duration of the charge will increase the distance of the leap.
● Sturm und Drang
Tap to unleash Elemental Skill Windbound Execution for Varka to switch to this mode.
While in this mode, Varka's Normal Attacks and Charged Attacks deal increased DMG, and he cannot perform Plunging Attacks. When Varka executes Normal or Charged Attacks, his dual-wielded claymores will deal corresponding Elemental DMG based on the Elemental Types of the characters in the party respectively:
· DMG dealt by the claymore wielded in his left hand will be converted to Anemo DMG that cannot be overridden by other infusions.
· When there are Pyro, Hydro, Electro or Cryo characters in the party, the claymore wielded in his right hand deals corresponding Elemental DMG that cannot be overridden by infusions, following the aforementioned priority order of Elemental Types.

Additionally, while in this mode, if there are Pyro, Hydro, Electro or Cryo characters in the party, Varka's Elemental Skill Windbound Execution will be converted to the special Elemental Skill, Four Winds' Ascension.
● Four Winds' Ascension
Varka's special Elemental Skill. Deals AoE Elemental DMG that cannot be overridden by infusions corresponding to the element of the claymore wielded in Varka's right hand, and AoE Anemo DMG to opponents.
Starts on cooldown and has 2 maximum uses.
When Varka is in Sturm und Drang mode and his Normal Attack hits an opponent, the CD of Four Winds' Ascension will be reduced by 0.5s. Every time Varka switches to the Sturm und Drang mode, this effect can be triggered up to 15 times.
Additionally, Varka can expend uses of Four Winds' Ascension to perform a special Charged Attack, Azure Devour, that consumes no Stamina, dealing 2 instances of Elemental DMG corresponding to the element of the claymore wielded in his right hand, which cannot be overridden by infusions, and 2 instances of Anemo DMG.
Lv.15
Detailed Attributes (Lv. 15)
Skill DMG661.2%
#{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press} CD16.0s
Hold CD8.0s
Sturm und Drang Duration12.0s
Sturm und Drang 1-Hit DMG218.8%
Sturm und Drang 2-Hit DMG80.2%+148.9%
Sturm und Drang 3-Hit DMG108.4%+201.4%
Sturm und Drang 4-Hit DMG185.3%+99.8%
Sturm und Drang 5-Hit DMG233.2%+125.6%
Sturm und Drang Charged Attack DMG286.3%+154.2%
Four Winds' Ascension DMG417.4%+224.8%
Azure Devour DMG222.3%×2+119.7%×2
Four Winds' Ascension CD11.0s
Cooldown: 16秒
Northwind Avatar
Q. Elemental Burst

Northwind Avatar

In the name of the mightiest Knight of Boreas, unleash a powerful double slash attack toward the front, dealing 2 instances of Anemo DMG.
If there are Pyro, Hydro, Electro or Cryo characters in the party, the first slash will be converted to deal corresponding Elemental DMG according to the aforementioned priority order of Elemental Types.
Lv.15
Detailed Attributes (Lv. 15)
Skill 1-Hit DMG800.3%
Skill 2-Hit DMG430.9%
CD15.0s
Energy Cost60
Cooldown: 15秒
Energy Cost: 60

Passive Talents

Dawn Wind's March

Dawn Wind's March

When there are Pyro, Hydro, Electro or Cryo characters in the party, according to the aforementioned priority order of Elemental Types, every 1,000 points of Varka's ATK will grant Varka a 10% Anemo DMG Bonus and corresponding Elemental DMG Bonus (among the aforementioned Elemental Types, only one element can gain bonus DMG this way). Up to 25% bonus DMG can be gained this way.

Additionally, if there are at least 2 Anemo characters, or at least 2 characters of the same Element among Pyro, Hydro, Electro or Cryo in the party, the Normal Attacks, Charged Attacks, Special Charged Attack Azure Devour and the special Elemental Skill Four Winds' Ascension that Varka deals or unleashes while in the Sturm und Drang mode will deal 140% of their original DMG. If there are at least 2 Anemo characters and at least 2 other characters of the same element among Pyro, Hydro, Electro or Cryo present in the party at the same time, the aforementioned effect will be increased to 220%.
● Four Winds' Ascension
Varka's special Elemental Skill. Deals AoE Elemental DMG that cannot be overridden by infusions corresponding to the element of the claymore wielded in Varka's right hand, and AoE Anemo DMG to opponents.
Starts on cooldown and has 2 maximum uses.
When Varka is in Sturm und Drang mode and his Normal Attack hits an opponent, the CD of Four Winds' Ascension will be reduced by 0.5s. Every time Varka switches to the Sturm und Drang mode, this effect can be triggered up to 15 times.
Additionally, Varka can expend uses of Four Winds' Ascension to perform a special Charged Attack, Azure Devour, that consumes no Stamina, dealing 2 instances of Elemental DMG corresponding to the element of the claymore wielded in his right hand, which cannot be overridden by infusions, and 2 instances of Anemo DMG.
● Sturm und Drang
Tap to unleash Elemental Skill Windbound Execution for Varka to switch to this mode.
While in this mode, Varka's Normal Attacks and Charged Attacks deal increased DMG, and he cannot perform Plunging Attacks. When Varka executes Normal or Charged Attacks, his dual-wielded claymores will deal corresponding Elemental DMG based on the Elemental Types of the characters in the party respectively:
· DMG dealt by the claymore wielded in his left hand will be converted to Anemo DMG that cannot be overridden by other infusions.
· When there are Pyro, Hydro, Electro or Cryo characters in the party, the claymore wielded in his right hand deals corresponding Elemental DMG that cannot be overridden by infusions, following the aforementioned priority order of Elemental Types.

Additionally, while in this mode, if there are Pyro, Hydro, Electro or Cryo characters in the party, Varka's Elemental Skill Windbound Execution will be converted to the special Elemental Skill, Four Winds' Ascension.
Wind's Vanguard

Wind's Vanguard

When nearby party members trigger Swirl reaction(s), Varka gains one stack of Azure Fang's Oath, increasing the DMG dealt by his Normal Attacks, Charged Attacks, special Charged Attack Azure Devour and special Elemental Skill Four Winds' Ascension by 7.5% for 8s. Max 4 stacks. Each character can grant Varka with 1 stack of Azure Fang's Oath every second this way.
● Four Winds' Ascension
Varka's special Elemental Skill. Deals AoE Elemental DMG that cannot be overridden by infusions corresponding to the element of the claymore wielded in Varka's right hand, and AoE Anemo DMG to opponents.
Starts on cooldown and has 2 maximum uses.
When Varka is in Sturm und Drang mode and his Normal Attack hits an opponent, the CD of Four Winds' Ascension will be reduced by 0.5s. Every time Varka switches to the Sturm und Drang mode, this effect can be triggered up to 15 times.
Additionally, Varka can expend uses of Four Winds' Ascension to perform a special Charged Attack, Azure Devour, that consumes no Stamina, dealing 2 instances of Elemental DMG corresponding to the element of the claymore wielded in his right hand, which cannot be overridden by infusions, and 2 instances of Anemo DMG.
Homebound Wind's Paean

Homebound Wind's Paean

For every party member from Mondstadt, the Hold version of Varka's Elemental Skill Windbound Execution's CD is decreased by 5%.
This effect does not trigger in Domains, Trounce Domains, or the Spiral Abyss.
Witch's Eve Rite: Dawn's Return

Witch's Eve Rite: Dawn's Return

After completing Witch's Homework: The Untitled Question, Varka will become a Hexerei character. When the party includes at least 2 Hexerei characters, you will gain the Hexerei: Secret Rite effect, which enhances Hexerei characters.

Hexerei: Secret Rite
Enhances the special Elemental Skill Four Winds' Ascension: When Varka hits an opponent with Normal Attack(s) in Sturm und Drang, the CD of Four Winds' Ascension will be reduced by 1s.
● Four Winds' Ascension
Varka's special Elemental Skill. Deals AoE Elemental DMG that cannot be overridden by infusions corresponding to the element of the claymore wielded in Varka's right hand, and AoE Anemo DMG to opponents.
Starts on cooldown and has 2 maximum uses.
When Varka is in Sturm und Drang mode and his Normal Attack hits an opponent, the CD of Four Winds' Ascension will be reduced by 0.5s. Every time Varka switches to the Sturm und Drang mode, this effect can be triggered up to 15 times.
Additionally, Varka can expend uses of Four Winds' Ascension to perform a special Charged Attack, Azure Devour, that consumes no Stamina, dealing 2 instances of Elemental DMG corresponding to the element of the claymore wielded in his right hand, which cannot be overridden by infusions, and 2 instances of Anemo DMG.
● Sturm und Drang
Tap to unleash Elemental Skill Windbound Execution for Varka to switch to this mode.
While in this mode, Varka's Normal Attacks and Charged Attacks deal increased DMG, and he cannot perform Plunging Attacks. When Varka executes Normal or Charged Attacks, his dual-wielded claymores will deal corresponding Elemental DMG based on the Elemental Types of the characters in the party respectively:
· DMG dealt by the claymore wielded in his left hand will be converted to Anemo DMG that cannot be overridden by other infusions.
· When there are Pyro, Hydro, Electro or Cryo characters in the party, the claymore wielded in his right hand deals corresponding Elemental DMG that cannot be overridden by infusions, following the aforementioned priority order of Elemental Types.

Additionally, while in this mode, if there are Pyro, Hydro, Electro or Cryo characters in the party, Varka's Elemental Skill Windbound Execution will be converted to the special Elemental Skill, Four Winds' Ascension.

Constellations

Lupus Majoris

"Come, Friend, Let Us Dance Beneath the Moon's Soft Glow"1

"Come, Friend, Let Us Dance Beneath the Moon's Soft Glow"

When Varka switches to Sturm und Drang, he will obtain an additional use of the special Elemental Skill Four Winds' Ascension.
Additionally, after switching to Sturm und Drang, Varka will gain the Lyrical Libation effect: When unleashing the special Elemental Skill Four Winds' Ascension, or when performing the special Charged Attack Azure Devour, Varka will consume this effect to deal 200% of the original DMG dealt by Four Winds' Ascension or Azure Devour.
● Sturm und Drang
Tap to unleash Elemental Skill Windbound Execution for Varka to switch to this mode.
While in this mode, Varka's Normal Attacks and Charged Attacks deal increased DMG, and he cannot perform Plunging Attacks. When Varka executes Normal or Charged Attacks, his dual-wielded claymores will deal corresponding Elemental DMG based on the Elemental Types of the characters in the party respectively:
· DMG dealt by the claymore wielded in his left hand will be converted to Anemo DMG that cannot be overridden by other infusions.
· When there are Pyro, Hydro, Electro or Cryo characters in the party, the claymore wielded in his right hand deals corresponding Elemental DMG that cannot be overridden by infusions, following the aforementioned priority order of Elemental Types.

Additionally, while in this mode, if there are Pyro, Hydro, Electro or Cryo characters in the party, Varka's Elemental Skill Windbound Execution will be converted to the special Elemental Skill, Four Winds' Ascension.
● Four Winds' Ascension
Varka's special Elemental Skill. Deals AoE Elemental DMG that cannot be overridden by infusions corresponding to the element of the claymore wielded in Varka's right hand, and AoE Anemo DMG to opponents.
Starts on cooldown and has 2 maximum uses.
When Varka is in Sturm und Drang mode and his Normal Attack hits an opponent, the CD of Four Winds' Ascension will be reduced by 0.5s. Every time Varka switches to the Sturm und Drang mode, this effect can be triggered up to 15 times.
Additionally, Varka can expend uses of Four Winds' Ascension to perform a special Charged Attack, Azure Devour, that consumes no Stamina, dealing 2 instances of Elemental DMG corresponding to the element of the claymore wielded in his right hand, which cannot be overridden by infusions, and 2 instances of Anemo DMG.
"When Dawn Breaks, Our Journey Shall Take Flight"2

"When Dawn Breaks, Our Journey Shall Take Flight"

When unleashing the special Elemental Skill Four Winds' Ascension, or when performing the special Charged Attack Azure Devour, Varka will perform an additional strike, dealing AoE Anemo DMG equal to 800% of Varka's ATK.
● Four Winds' Ascension
Varka's special Elemental Skill. Deals AoE Elemental DMG that cannot be overridden by infusions corresponding to the element of the claymore wielded in Varka's right hand, and AoE Anemo DMG to opponents.
Starts on cooldown and has 2 maximum uses.
When Varka is in Sturm und Drang mode and his Normal Attack hits an opponent, the CD of Four Winds' Ascension will be reduced by 0.5s. Every time Varka switches to the Sturm und Drang mode, this effect can be triggered up to 15 times.
Additionally, Varka can expend uses of Four Winds' Ascension to perform a special Charged Attack, Azure Devour, that consumes no Stamina, dealing 2 instances of Elemental DMG corresponding to the element of the claymore wielded in his right hand, which cannot be overridden by infusions, and 2 instances of Anemo DMG.
"O Friend, Quaff Not the Bitter Wine That Brings Tears of Woe"3

"O Friend, Quaff Not the Bitter Wine That Brings Tears of Woe"

Increases Elemental Skill Windbound Execution Level by 3.
Maximum upgrade level is 15.
"For None May Take From Us Our Freedom of Song"4

"For None May Take From Us Our Freedom of Song"

When Varka triggers a Swirl reaction, based on the Elemental Types involved in the reaction, all nearby party members gain a 20% Anemo DMG Bonus and the corresponding Elemental DMG Bonus for 10s.
"Fill High the Cup With Fine Wine, for Tyrants Come and Go"5

"Fill High the Cup With Fine Wine, for Tyrants Come and Go"

Increases Elemental Burst Northwind Avatar Level by 3.
Maximum upgrade level is 15.
"Beloved Mondstadt, Steadfast You Shall Shine"6

"Beloved Mondstadt, Steadfast You Shall Shine"

Sturm und Drang is enhanced:
· For a short time after unleashing the special Elemental Skill Four Winds' Ascension, Tapping on Varka's Elemental Skill or Holding his Normal Attack will not expend any uses of Four Winds' Ascension, and will perform one additional instance of the special Charged Attack, Azure Devour.
· For a short time after performing the special Charged Attack Azure Devour, tap on Varka's Elemental Skill to unleash an additional instance of Four Winds' Ascension without expending any uses of Four Winds' Ascension.
When triggering an additional special Charged Attack, Azure Devour, or unleashing an additional special Elemental Skill, Four Winds' Ascension, in this manner, the above effect cannot be triggered.

Additionally, the Azure Fang's Oath effect in Ascension Talent Wind's Vanguard is enhanced: Every stack of Azure Fang's Oath will increase Varka's CRIT DMG by 20%.
● Sturm und Drang
Tap to unleash Elemental Skill Windbound Execution for Varka to switch to this mode.
While in this mode, Varka's Normal Attacks and Charged Attacks deal increased DMG, and he cannot perform Plunging Attacks. When Varka executes Normal or Charged Attacks, his dual-wielded claymores will deal corresponding Elemental DMG based on the Elemental Types of the characters in the party respectively:
· DMG dealt by the claymore wielded in his left hand will be converted to Anemo DMG that cannot be overridden by other infusions.
· When there are Pyro, Hydro, Electro or Cryo characters in the party, the claymore wielded in his right hand deals corresponding Elemental DMG that cannot be overridden by infusions, following the aforementioned priority order of Elemental Types.

Additionally, while in this mode, if there are Pyro, Hydro, Electro or Cryo characters in the party, Varka's Elemental Skill Windbound Execution will be converted to the special Elemental Skill, Four Winds' Ascension.
● Four Winds' Ascension
Varka's special Elemental Skill. Deals AoE Elemental DMG that cannot be overridden by infusions corresponding to the element of the claymore wielded in Varka's right hand, and AoE Anemo DMG to opponents.
Starts on cooldown and has 2 maximum uses.
When Varka is in Sturm und Drang mode and his Normal Attack hits an opponent, the CD of Four Winds' Ascension will be reduced by 0.5s. Every time Varka switches to the Sturm und Drang mode, this effect can be triggered up to 15 times.
Additionally, Varka can expend uses of Four Winds' Ascension to perform a special Charged Attack, Azure Devour, that consumes no Stamina, dealing 2 instances of Elemental DMG corresponding to the element of the claymore wielded in his right hand, which cannot be overridden by infusions, and 2 instances of Anemo DMG.

Ascension

Guides

Spiral Abyss Statistics

Usage Rate (Constellation)

C0: 81.3% C1: 2.1% C2: 10.4% C3: 3.1% C6: 3.1%

Builds

Usage Rate: 75.0%
Special Stat:⏳ ATK%🏆 ATK%👑 CRIT DMG
Constellation
C0: 77.8% C2: 11.1% C3: 11.1% C6: 0.0%
Usage Rate: 18.8%
Special Stat:⏳ ATK%🏆 ATK%👑 CRIT Rate
Constellation
C0: 100.0%
Usage Rate: 6.3%
Special Stat:⏳ ATK%🏆 Pyro DMG%👑 CRIT DMG
Constellation
C0: 100.0%

Builds

Varka (Speculation Build) | Build

Character Guide • Build: Varka | Update Date: 02/27/2026 | Editor: ._.samantha._.

• Best Weapon(s):

Tidal ShadowGest of the Mighty Wolf
Gest of the Mighty Wolf
BiS weapon, with a large gap from the next strongest alternative. Provides everything he needs.

Tidal Shadow
Free craftable 4-star from Fontaine. Most of his best teams have a healer to trigger the passive with ease.

• Replacement Weapon(s):

Serpent SpineWolf's GravestoneRedhorn StonethresherBeacon of the Reed SeaVerdictFang of the Mountain King
Beacon of the Reed Sea, Redhorn Stonethresher, Wolf's Gravestone, Verdict, Fang of the Mountain King
5-star alternatives that will act as statsticks

Serpent Spine
BiS 4-star option if all 5 stacks are up, becoming better than the 5-star alternatives at R5.

• Best Artifact Set:

• Second Best Artifact Set:

• Third Best Artifact Set:

• Main Stats Priority

<sands> ATK%
<goblet> Elemental DMG Bonus% or ATK% or Anemo DMG Bonus%
<circlet> CRIT DMG or CRIT Rate

• Substats Priority

CRIT DMG
CRIT Rate
ATK%

• Talent Priority

1) Elemental Skill: Windbound Execution
N/A) Elemental Burst: Northwind Avatar
N/A) Normal Attack: Favonius Bladework: Dancing Radiance

• Notes:

Gladiator's Finale is another general option that most players will have. Nymph's Dream, Heart of Depth, in Hydro teams, Lavawalker or Viridescent Venerer in Pyro teams, Blizzard Strayer in Cryo teams, Thundersoother in Electro Teams and Marechaussee Hunter in Furina teams are also viable. Otherwise, 2-piece mixed sets can be used.

Synergies

Varka | Team Composition and Synergy

Character Guide • Synergy: Varka | Update Date: 02/27/2026 | Editor: ._.samantha._.

Teammate suggestions are in order of recommendation. Varka needs at least one other Anemo, and two Pyro, Electro, Cryo or Hydro characters, and is strongly recommended to run a Pyro or Hydro team including a Hexerei teammate.

Anemo Options: Venti, Sucrose, Kazuha, Faruzan, Jean, Ifa, Kazuha, Lynette, Lanyan

Pryo Options: Bennett, Durin, Xiangling, Thoma, Mavuika, C2 Klee, C6 Chevreuse, Dehya

Electro Options: Fischl, Iansan, Kujou Sara, Beidou, Yae Miko, Kuki Shinobu, Lisa

Cryo Options: Escoffier, Shenhe, Citlali, C4 Ayaka, Ganyu (AoE), Layla, Chongyun, Mika, Charlotte, Diona, Kaeya, Rosaria

Hydro Options: Furina, Yelan, Mona

Hexerei Buff Options: Venti, Durin, Sucrose, Mona, Fischl

Ascendent Gleam: Columbina + Ineffa
VarkaVenti
Flexible
Flexible
VarkaVentiDurinBennett
VarkaSucroseXianglingBennett
VarkaJeanFurinaMona
VarkaVentiFurinaSigewinne
VarkaVentiIansanKujou Sara
VarkaVentiEscoffierShenhe
VarkaIneffaColumbinaVenti

Other

Namecard

Varka: Lead Wolf
Varka: Lead Wolf

Varka: Lead Wolf

Namecard style. The pack of wolves chased the northern wind, but only the leader knew that the wind had already begun swirling at their paws the moment they started running.

Special Dish

Hearty Indulgence

Hearty Indulgence

Outfits

Oath to the North Wind

Oath to the North Wind

Default

Varka's outfit. A knight's conviction is more steadfast than any armor, and Boreas's resolve is sharper than the keenest blade. To don this suit of iron and speak this oath — it seems but yesterday, yet the years have flown by.

Oath to the North Wind

Stories

It is in bustling taverns that the grand tales of Varka are told, and they almost always begin with the extraordinary story of his birth. Some claim that, when he was still in his swaddling clothes, two venomous serpents sought to slay the hero he was to be. Yet the infant, not a full month old, seized them, one in each hand, and tossed them from his cradle as if they were mere playthings. And thus, 'tis said, he grasped the secret to wielding twin blades! Some say that, upon the very hour of his birth, a bitter north wind, the likes of which had not scourged Mondstadt in a century, tore through the sunlit skies. And from the depths of Wolvendom rose a chorus of wolf cries, one answering another. 'Twas a declaration that the "North Wind" would rise again to reclaim his place as the mightiest of the Four Winds! Some whisper that he was born to be a knight, a favored child of fate, destined for greatness since his first breath... Such whispers, of course, are but the idle stuff of tavern tales. In Mondstadt, there are no fell serpents that single out infants as targets for their venom, nor packs of wolves that howl for no rhyme or reason. These tales are naught but the beguiling babble of tavern bards, who, with much ado, weave epics of high destiny and doom for entertainment. Not all legends are born of legendary beginnings, nor must every myth be guided by a god's own hand. On a perfectly ordinary day, without a breath of wind or drop of rain, in a home neither poor nor prosperous, Varka came into the world in the most ordinary way. No peril arose, no omen struck. In the days that followed, he grew up no differently from any other ordinary child in Mondstadt. Listening to the bards' tales of knights and gods, he dreamed of the day he might charge across a battlefield, just like the heroes of those very tales. Yet, when the tales were over, and the children departed in twos and threes, he would always linger, clinging on with ceaseless questions... —Why is it that the heroes are always born of some ancient bloodline, or blessed by the favor of gods long past? The bards could only offer an awkward smile and reply, "That's how the stories have always been told." —Then who founded those ancient bloodlines? Who blessed the gods before their divinity? At this juncture, most bards would fall silent. A handful would point towards the Knights of Favonius's library. —One cannot look to "stories" for these answers; one must look to "history." And fewer still, wearied by such questions, would point towards the boundless wilderness beyond the city walls... —What do I know? I'm just a bard! Ask Barbatos! ... Many years later, when Varka had at last become a "Legendary Knight" of the new generation and the hero of his own tale, he finally understood the bards' predicament. Reality requires no justification, yet a tale must earn the credence of its audience. And for the ordinary listener, it is nearly impossible to conceive: Without ancient bloodlines or divine favor, with nothing but ceaseless effort and unyielding will, how could a mortal forge a legend?

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